我正在创建一个简单的无线程 客户端 - 服务器程序,其中GUI在服务器上都有一个按钮和客户端方面。当客户端按下按钮时,它会将按钮上的文本更改为“C”并发送到服务器 “C”字符串,因此服务器侧的按钮将文本更改为“C”。 服务器与客户端的工作方式类似,但发送“S”而不是“C”。它们轮流工作:当客户端转动时,服务器的按钮被锁定,他无法更改按钮。 客户端始终首先启动。
当客户端按下按钮时,它工作正常,但当服务器按下按钮时,它会在服务器上将按钮更改为“S” 方但不在客户端方面。我知道我做错了什么。
服务器代码:
public class Serv implements ActionListener
{
private JButton button;
private boolean myTurn;
private ServerSocket sock;
private Socket s;
private BufferedReader input;
private PrintStream output;
public Serv() throws UnknownHostException, IOException
{
button = new JButton();
myTurn = false;
sock = new ServerSocket(9001);
s = null;
button = new JButton();
}
public void createGUI()
{
JFrame frame = new JFrame("TicTacToe - Server");
JPanel mainPanel = new JPanel();
mainPanel.setPreferredSize(new Dimension(100, 100));
button = new JButton("");
button.setPreferredSize(new Dimension(100, 100));
button.setFont(new Font(button.getFont().getName(), button.getFont().getStyle(), 70));
button.setActionCommand("1");
button.addActionListener(this);
mainPanel.add(button);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(mainPanel);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public void startMyGame() throws IOException
{
createGUI();
s = sock.accept();
input = new BufferedReader(new InputStreamReader(s.getInputStream()));
output = new PrintStream(s.getOutputStream(), true);
while(true)
{
if(myTurn == false)
{
myTurn = true;
String out = input.readLine();
button.setText(out);
}
}
}
public static void main(String args[])
{
Serv tc = null;
try
{
tc = new Serv();
tc.startMyGame();
}
catch(Exception ex)
{
ex.printStackTrace();
}
finally
{
try
{
tc.close();
}
catch(Exception ex)
{
ex.printStackTrace();
}
}
}
private void close() throws IOException
{
this.sock.close();
this.input.close();
this.output.close();
}
@Override
public void actionPerformed(ActionEvent e)
{
if(myTurn == true)
{
if(e.getActionCommand().equals("1"))
{
JButton b = (JButton) e.getSource();
b.setText("S");
output.println("S");
myTurn = false;
}
}
}
}
客户代码:
public class Cli implements ActionListener
{
private JButton button;
private boolean myTurn;
private Socket sock;
private BufferedReader input;
private PrintStream output;
public Cli() throws UnknownHostException, IOException
{
button = new JButton();
myTurn = true;
sock = new Socket("127.0.0.1", 9001);
input = new BufferedReader(new InputStreamReader(sock.getInputStream()));
output = new PrintStream(sock.getOutputStream(), true);
}
public void createGUI()
{
JFrame frame = new JFrame("TicTacToe - Client");
JPanel mainPanel = new JPanel();
mainPanel.setPreferredSize(new Dimension(100, 100));
button = new JButton("");
button.setPreferredSize(new Dimension(100, 100));
button.setFont(new Font(button.getFont().getName(), button.getFont().getStyle(), 70));
button.setActionCommand("1");
button.addActionListener(this);
mainPanel.add(button);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(mainPanel);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public void startMyGame() throws IOException
{
createGUI();
while(true)
{
if(myTurn == false)
{
myTurn = true;
String out = input.readLine();
button.setText(out);
}
}
}
private void close() throws IOException
{
this.sock.close();
this.input.close();
this.output.close();
}
public static void main(String args[])
{
Cli tc = null;
try
{
tc = new Cli();
tc.startMyGame();
}
catch(Exception ex)
{
ex.printStackTrace();
}
finally
{
try
{
tc.close();
}
catch(Exception ex)
{
ex.printStackTrace();
}
}
}
@Override
public void actionPerformed(ActionEvent e)
{
if(myTurn == true)
{
if(e.getActionCommand().equals("1"))
{
JButton b = (JButton) e.getSource();
if(!b.getText().equals("X") || !b.getText().equals("O"))
{
b.setText("C");
output.println("C");
myTurn = false;
}
}
}
}
}
我删除了导入,因此代码会更短。
答案 0 :(得分:2)
您的代码存在当前问题:
研究一个更清洁的例子.......
例如:
import java.awt.Dimension;
import java.awt.event.ActionEvent;
import java.io.IOException;
import java.io.PrintStream;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.Scanner;
import javax.swing.*;
public class SimpleServerClient {
private static final int PORT = 9001;
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
try {
SimpleServer server = new SimpleServer(PORT, "Server", false);
SimpleClient client = new SimpleClient(PORT, "Client", true);
server.createGui();
client.createGui();
} catch (IOException e) {
e.printStackTrace();
}
});
}
}
interface SimpleGui {
void sendLine(String nextLine);
}
// background thread handles listening to the Scanner
// which scans a Socket's InputStream
class MyWorker extends SwingWorker<Void, Void> {
public static final String LINE = "line";
private Scanner inputScanner;
private SimpleGui gui;
private String line = "";
public MyWorker(Scanner inputScanner, SimpleGui gui) {
this.inputScanner = inputScanner;
this.gui = gui;
}
@Override
protected Void doInBackground() throws Exception {
while (inputScanner.hasNext()) {
// get line from Scanner
// use the setter method in case we want to use a PropertyChangeListener later
setLine(inputScanner.nextLine());
// send line to the GUI
gui.sendLine(getLine());
}
return null;
}
public String getLine() {
return line;
}
// again rigged up to allow use of PropertyChangeListeners
public void setLine(String line) {
this.line = line;
firePropertyChange(LINE, null, line);
}
}
// code that both the client and server GUI classes share
abstract class DefaultGui implements SimpleGui {
// this guy ***must**** be volitile!
private volatile boolean myTurn;
protected Scanner inputScanner;
protected PrintStream out;
protected JButton button = new JButton("Blank");
protected Socket socket;
protected String name;
protected int port;
public DefaultGui(int port, String name, boolean myTurn) {
this.port = port;
this.name = name;
this.myTurn = myTurn;
}
@Override
public void sendLine(String nextLine) {
button.setText(nextLine);
myTurn = true;
}
public void createGui() {
button.addActionListener(e -> actionPerformed(e));
JPanel panel = new JPanel();
panel.setPreferredSize(new Dimension(300, 300));
panel.add(button);
JFrame frame = new JFrame(getName());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(panel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
protected void actionPerformed(ActionEvent e) {
if (!myTurn) {
return;
}
out.println(getName());
button.setText(getName());
myTurn = false;
}
public String getName() {
return name;
}
}
class SimpleServer extends DefaultGui {
private ServerSocket serverSocket;
public SimpleServer(int port, String name, boolean myTurn) throws IOException {
super(port, name, myTurn);
serverSocket = new ServerSocket(port);
new Thread(() -> {
try {
// accept() blocks the current thread, so must be called on a background thread
socket = serverSocket.accept();
inputScanner = new Scanner(socket.getInputStream());
out = new PrintStream(socket.getOutputStream(), true);
new MyWorker(inputScanner, this).execute();
} catch (IOException e) {
e.printStackTrace();
}
}).start();
}
}
class SimpleClient extends DefaultGui {
public SimpleClient(int port, String name, boolean myTurn) throws IOException {
super(port, name, myTurn);
socket = new Socket("localhost", port);
inputScanner = new Scanner(socket.getInputStream());
out = new PrintStream(socket.getOutputStream());
new MyWorker(inputScanner, this).execute();
}
}