我想知道是否有办法调整here显示的代码,这样我基本上可以发出一连串的哔哔声并一次播放它们。
我尝试使用全局MemoryStream和BinaryWriter,提前计算所有内容的大小但是它一次比一哔还慢,并且似乎没有用。
之后,我尝试将MemoryStream写入字节数组,但这与为流/写入器制作全局变量相同。
如何编辑代码以使MemoryStream保持多次哔声并一次播放?
答案 0 :(得分:0)
以下是从哔哔声中创建歌曲的修改:
void Main() {
var beeps = new[] {
new Song.Beep(500, 1000, 200),
new Song.Beep(1000, 1000, 300),
new Song.Beep(300, 2000, 150),
new Song.Beep(500, 500, 200),
};
var song = new Song(beeps);
song.PlaySong();
}
public class Song {
public struct Beep {
readonly public int Amplitude;
readonly public int Frequency;
readonly public int Duration;
public Beep(int a, int f, int d) {
Amplitude = a;
Frequency = f;
Duration = d;
}
}
MemoryStream MS;
public Song(IEnumerable<Beep> beeps) {
int Bytes = beeps.Sum(b => 4 * (441 * b.Duration / 10));
int[] Hdr = { 0X46464952, 36 + Bytes, 0X45564157, 0X20746D66, 16, 0X20001, 44100, 176400, 0X100004, 0X61746164, Bytes };
MS = new MemoryStream(44 + Bytes);
using (var BW = new BinaryWriter(MS, Encoding.UTF8, true)) {
for (int I = 0; I < Hdr.Length; ++I)
BW.Write(Hdr[I]);
foreach (var beep in beeps) {
double A = ((beep.Amplitude * (System.Math.Pow(2, 15))) / 1000) - 1;
double DeltaFT = 2 * Math.PI * beep.Frequency / 44100.0;
int Samples = 441 * beep.Duration / 10;
for (int T = 0; T < Samples; ++T) {
short Sample = System.Convert.ToInt16(A * Math.Sin(DeltaFT * T));
BW.Write(Sample); // left channel
BW.Write(Sample); // right channel
}
}
}
}
public void PlaySong() {
MS.Seek(0, SeekOrigin.Begin);
using (var SP = new SoundPlayer(MS)) {
SP.PlaySync();
}
}
}