我无法正确解码我的Codable类型。我已经阅读了一些有关使用相关类型制作Codable
枚举的教程。我搜索过拼写错误,姓名不匹配等等,但我无法发现任何错误。然而,每当我尝试对这些结构进行解码时(一个图层...这定义了一个"属性"在一个扩展中的一个层上......但是图层的所有其他预定义部分都是正确的en / de-编码),我找到了一个未找到的密钥" decode(from decoder:)
方法中的异常。
extension Layer {
struct Attribute: Codable {
enum Value: Codable {
case pulse(Double)
case flash(Double)
case draw(Double)
private enum CodingKeys: String, CodingKey {
case pulse, flash, draw
}
func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: CodingKeys.self)
switch self {
case .pulse(let value):
try container.encode(value, forKey: .pulse)
case .flash(let value):
try container.encode(value, forKey: .flash)
case .draw(let value):
try container.encode(value, forKey: .draw)
}
}
init(from decoder: Decoder) throws {
let values = try decoder.container(keyedBy: CodingKeys.self)
do {
let value = try values.decode(Double.self, forKey: .pulse)
self = .pulse(value)
} catch (let error) {
print(error)
}
do {
let value = try values.decode(Double.self, forKey: .draw)
self = .draw(value)
} catch (let error) {
print(error)
}
do {
let value = try values.decode(Double.self, forKey: .flash)
self = .flash(value)
} catch (let error) {
print(error)
}
self = .draw(0.0)
}
}
var value: Value
init(value: Value) {
self.value = value
}
}
}
答案 0 :(得分:2)
我认为在解码之前,你应首先检查解码器容器中是否存在密钥。目前,您正在这样做:
do {
let value = try values.decode(Double.self, forKey: .pulse)
self = .pulse(value)
} catch (let error) {
print(error)
}
do {
let value = try values.decode(Double.self, forKey: .draw)
self = .draw(value)
} catch (let error) {
print(error)
}
do {
let value = try values.decode(Double.self, forKey: .flash)
self = .flash(value)
} catch (let error) {
print(error)
}
解码器容器无法在那里拥有所有三个键,不是吗?
所以,请在解码前检查:
if values.contains(.pulse) {
do {
let value = try values.decode(Double.self, forKey: .pulse)
self = .pulse(value)
return // remember to return here, so you don't set self back to .draw(0.0) again!
} catch (let error) {
print(error)
}
} else if values.contains(.draw) {
do {
let value = try values.decode(Double.self, forKey: .draw)
self = .draw(value)
return
} catch (let error) {
print(error)
}
} else if values.contains(.flash) {
do {
let value = try values.decode(Double.self, forKey: .flash)
self = .flash(value)
return
} catch (let error) {
print(error)
}
}