我有问题。我有一个已经充满文字和按钮的屏幕,我想按下按钮并用颜色填充我的背景。 (我知道关于这个主题有数百个问题,但我无法理解它们)。这是代码的一部分,我有按钮。当我按下按钮时,我认为制作一个改变颜色的功能会很容易,但是当我按下按钮时它会改变颜色,只要我按住鼠标按钮。当我没有按住时,它只返回带有文本和按钮的屏幕。
def game_loop():
global display_text
global display_button_1
global display_button_2
gameExit = False
display_text = True
display_button_1 = True
display_button_2 = False
meie_font = pygame.font.SysFont("Arial", 36)
tekst = "This game will go as far as you choose!"
teksti_pilt1 = meie_font.render(tekst, False, (50,50,155))
tekst2 = "You are the smith of your destiny"
teksti_pilt = meie_font.render(tekst2, False, (50,50,155))
########################################################################
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
gameDisplay.fill(white)
########################################################################
if display_text:
gameDisplay.blit(teksti_pilt1, (100, 250))
gameDisplay.blit(teksti_pilt, (100, 400))
########################################################################
if display_button_1:
button("Start playing", 300,500,150,50,green,bright_green, hide_text)
########################################################################
if display_button_2:
#gameDisplay.fill(white)
bg = pygame.image.load("natsalo.jpg")
gameDisplay.blit(bg, (0, 0))
tekst = "You, just have a friendly dinner with your family!"
meie_font = pygame.font.SysFont("Arial", 36)
teksti_pilt = meie_font.render(tekst, False, (25,25,155))
gameDisplay.blit(teksti_pilt, (100, 30))
tekst = "It wasn't so usualy as always, it was always something...!"
meie_font = pygame.font.SysFont("Arial", 36)
teksti_pilt = meie_font.render(tekst, False, (25,25,155))
gameDisplay.blit(teksti_pilt, (50, 100))
tekst = "You are Lee Everett, you are a professor who taught history"
meie_font = pygame.font.SysFont("Arial", 36)
teksti_pilt = meie_font.render(tekst, False, (25,25,155))
gameDisplay.blit(teksti_pilt, (25, 170))
tekst = "For over six years at the University of Georgia"
meie_font = pygame.font.SysFont("Arial", 36)
teksti_pilt = meie_font.render(tekst, False, (25,25,155))
gameDisplay.blit(teksti_pilt, (100, 240))
tekst = "You, just have a friendly dinner with your family!"
meie_font = pygame.font.SysFont("Arial", 36)
teksti_pilt = meie_font.render(tekst, False, (25,25,155))
gameDisplay.blit(teksti_pilt, (100, 310))
button("I am to lazy to wash hands, just sit", 100,500,600,50,green,bright_green, hide_text)
button("Wash your hands", 100,400,600,50,green,bright_green, next_screen)
def next_screen():
gameDisplay.fill( (0,0,0) )
pygame.display.update()
如果需要,这是完整的代码。
import pygame
import sys
pygame.init()
#############
pygame.mixer.music.load('Invincible.mp3')
pygame.mixer.music.play()
#############
clock = pygame.time.Clock()
display_width = 800
display_height = 600
black = (0,0,0)
white = (255,255,255)
red = (200,0,0)
green = (0,200,0)
bright_red = (255,0,0)
bright_green = (0,255,0)
block_color = (53,115,255)
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('One Day After')
clock = pygame.time.Clock()
gameIcon = pygame.image.load('gameicon.jpg')
pygame.display.set_icon(gameIcon)
pause = False
def text_objects(text, font):
textSurface = font.render(text, True, black)
return textSurface, textSurface.get_rect()
def GameOver():
####################################
pygame.mixer.Sound.play("smb_gameover.wav")
pygame.mixer.music.stop()
####################################
largeText = pygame.font.SysFont("comicsansms",115)
TextSurf, TextRect = text_objects("Game Over", largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
button("Play Again",150,450,100,50,green,bright_green,game_loop)
button("Quit",550,450,100,50,red,bright_red,quitgame)
pygame.display.update()
clock.tick(15)
def button(msg,x,y,w,h,ic,ac,action=None):
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if x+w > mouse[0] > x and y+h > mouse[1] > y:
pygame.draw.rect(gameDisplay, ac,(x,y,w,h))
if click[0] == 1 and action != None:
pygame.mixer.music.stop()
action()
else:
pygame.draw.rect(gameDisplay, ic,(x,y,w,h))
smallText = pygame.font.SysFont("comicsansms",20)
textSurf, textRect = text_objects(msg, smallText)
textRect.center = ( (x+(w/2)), (y+(h/2)) )
gameDisplay.blit(textSurf, textRect)
def quitgame():
pygame.quit()
sys.exit()
quit()
def hide_text():
global display_text
global display_button_1
global display_button_2
display_text = False
display_button_1 = False
display_button_2 = True
def unpause():
global pause
pygame.mixer.music.unpause()
pause = False
def paused():
############
pygame.mixer.music.pause()
#############
largeText = pygame.font.SysFont("comicsansms",115)
TextSurf, TextRect = text_objects("Paused", largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
while pause:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
button("Continue",150,450,100,50,green,bright_green,unpause)
button("Quit",550,450,100,50,red,bright_red,quitgame)
pygame.display.update()
clock.tick(15)
def game_intro():
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
pilt1 = pygame.image.load('apoc2.jpg').convert()
gameDisplay.blit(pilt1, [0,0])
button("Start",150,450,100,50,green,bright_green,game_loop)
button("Quit",550,450,100,50,red,bright_red,quitgame)
pygame.display.update()
def game_loop():
global display_text
global display_button_1
global display_button_2
gameExit = False
display_text = True
display_button_1 = True
display_button_2 = False
meie_font = pygame.font.SysFont("Arial", 36)
tekst = "This game will go as far as you choose!"
teksti_pilt1 = meie_font.render(tekst, False, (50,50,155))
tekst2 = "You are the smith of your destiny"
teksti_pilt = meie_font.render(tekst2, False, (50,50,155))
########################################################################
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
gameDisplay.fill(white)
########################################################################
if display_text:
gameDisplay.blit(teksti_pilt1, (100, 250))
gameDisplay.blit(teksti_pilt, (100, 400))
########################################################################
if display_button_1:
button("Start playing", 300,500,150,50,green,bright_green, hide_text)
########################################################################
if display_button_2:
#gameDisplay.fill(white)
bg = pygame.image.load("natsalo.jpg")
gameDisplay.blit(bg, (0, 0))
tekst = "You, just have a friendly dinner with your family!"
meie_font = pygame.font.SysFont("Arial", 36)
teksti_pilt = meie_font.render(tekst, False, (25,25,155))
gameDisplay.blit(teksti_pilt, (100, 30))
tekst = "It wasn't so usualy as always, it was always something...!"
meie_font = pygame.font.SysFont("Arial", 36)
teksti_pilt = meie_font.render(tekst, False, (25,25,155))
gameDisplay.blit(teksti_pilt, (50, 100))
tekst = "You are Lee Everett, you are a professor who taught history"
meie_font = pygame.font.SysFont("Arial", 36)
teksti_pilt = meie_font.render(tekst, False, (25,25,155))
gameDisplay.blit(teksti_pilt, (25, 170))
tekst = "For over six years at the University of Georgia"
meie_font = pygame.font.SysFont("Arial", 36)
teksti_pilt = meie_font.render(tekst, False, (25,25,155))
gameDisplay.blit(teksti_pilt, (100, 240))
tekst = "You, just have a friendly dinner with your family!"
meie_font = pygame.font.SysFont("Arial", 36)
teksti_pilt = meie_font.render(tekst, False, (25,25,155))
gameDisplay.blit(teksti_pilt, (100, 310))
button("I am to lazy to wash hands, just sit", 100,500,600,50,green,bright_green, hide_text)
button("Wash your hands", 100,400,600,50,green,bright_green, next_screen)
def next_screen():
gameDisplay.fill( (0,0,0) )
pygame.display.update()
game_intro()
game_loop()
pygame.quit()
quit()
答案 0 :(得分:0)
您必须重新组织代码。
我使用"subscenes"
,文字,按钮和fill()
创建update()
。
我使用带有数字的变量display_subscene
来决定显示哪个子场景。
您可以使用类来更好地组织它。
现在主要问题是使用mouse.get_pressed()
的按钮,因此它会在不同的子场景中按下相同位置的按钮。我不得不把按钮移到不同的地方。
您必须使用event.type == MOUSEBUTTONDOWN
编辑我使用event.type == MOUSEBUTTONDOWN
来设置我在mouse_button
中使用的变量button()
(作为新参数),这样它就不会#39} ;按住按下按钮的所有时间点击。变量mouse_button
必须在每0
之前设置for event
。
我为屏幕Pause
添加了半透明背景 - 您可以按p
game_loop
进行查看。
import pygame
import sys
# --- constants ---
display_width = 800
display_height = 600
black = (0,0,0)
white = (255,255,255)
red = (200,0,0)
green = (0,200,0)
bright_red = (255,0,0)
bright_green = (0,255,0)
block_color = (53,115,255)
# --- functions ---
def text_objects(text, font, color=black):
textSurface = font.render(text, True, color)
return textSurface, textSurface.get_rect()
def button(msg, x, y, w, h, ic, ac, click, action=None):
mouse = pygame.mouse.get_pos()
if x+w > mouse[0] > x and y+h > mouse[1] > y:
pygame.draw.rect(gameDisplay, ac,(x,y,w,h))
if click == 1 and action != None: # <-- click instead of click[0]
pygame.mixer.music.stop()
action()
else:
pygame.draw.rect(gameDisplay, ic,(x,y,w,h))
smallText = pygame.font.SysFont("comicsansms",20)
textSurf, textRect = text_objects(msg, smallText)
textRect.center = ( (x+(w/2)), (y+(h/2)) )
gameDisplay.blit(textSurf, textRect)
def quitgame():
pygame.quit()
sys.exit()
quit()
# --- scenes ---
# - scene Paused -
def unpause():
global pause
#pygame.mixer.music.unpause()
pause = False
def paused():
global pause
pause = True
background_image = pygame.Surface((display_width, display_height)).convert()
background_rect = background_image.get_rect(center=(display_width//2, display_height//2))
background_image.set_alpha(220)
gameDisplay.blit(background_image, background_rect)
largeText = pygame.font.SysFont("comicsansms", 115)
TextSurf, TextRect = text_objects("Paused", largeText, white)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
while pause:
mouse_button = 0 # reset in every loop
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
elif event.type == pygame.MOUSEBUTTONDOWN:
mouse_button = event.button
button("Continue",150,450,100,50,green,bright_green, mouse_button, unpause)
button("Quit",550,450,100,50,red,bright_red, mouse_button, quitgame)
pygame.display.update()
clock.tick(15)
# - scene GameOver -
def GameOver():
largeText = pygame.font.SysFont("comicsansms",115)
TextSurf, TextRect = text_objects("Game Over", largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
while True:
mouse_button = 0 # reset in every loop
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
elif event.type == pygame.MOUSEBUTTONDOWN:
mouse_button = event.button
button("Play Again",150,450,100,50,green,bright_green, mouse_button, game_loop)
button("Quit",550,450,100,50,red,bright_red, mouse_button, quitgame)
pygame.display.update()
clock.tick(15)
# - scene GameIntro -
def game_intro():
# - objects -
#pilt1 = pygame.image.load('apoc2.jpg').convert()
# - loop -
intro = True
while intro:
# - events -
mouse_button = 0 # reset in every loop
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
elif event.type == pygame.MOUSEBUTTONDOWN:
mouse_button = event.button
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_p:
paused()
# - updates -
button("Start",150,450,100,50,green,bright_green, mouse_button, game_loop)
button("Quit",550,450,100,50,red,bright_red, mouse_button, quitgame)
# - draws -
#gameDisplay.blit(pilt1, [0,0])
pygame.display.update()
# - scene GameLoop -
def goto_subscene(number):
global display_subscene
display_subscene = number
def game_loop():
global display_subscene
# at start display subscene 1
display_subscene = 1
#bg = pygame.image.load("natsalo.jpg")
meie_font = pygame.font.SysFont("Arial", 36)
# - subscene 1 -
tekst = "This game will go as far as you choose!"
subscene_1_text_1 = meie_font.render(tekst, False, (50,50,155))
tekst = "You are the smith of your destiny"
subscene_1_text_2 = meie_font.render(tekst, False, (50,50,155))
# - subscene 2 -
tekst = "You, just have a friendly dinner with your family!"
subscene_2_text_1 = meie_font.render(tekst, False, (25,25,155))
tekst = "It wasn't so usualy as always, it was always something...!"
subscene_2_text_2 = meie_font.render(tekst, False, (25,25,155))
tekst = "You are Lee Everett, you are a professor who taught history"
subscene_2_text_3 = meie_font.render(tekst, False, (25,25,155))
tekst = "For over six years at the University of Georgia"
subscene_2_text_4 = meie_font.render(tekst, False, (25,25,155))
tekst = "You, just have a friendly dinner with your family!"
subscene_2_text_5 = meie_font.render(tekst, False, (25,25,155))
# - subscene 3 -
tekst = "You killed by viruses !"
subscene_3_text_1 = meie_font.render(tekst, False, white)
# - subscene 4 -
tekst = "You lost searching bathroom !"
subscene_4_text_1 = meie_font.render(tekst, False, white)
# - subscene 5 -
tekst = "Good Bye !"
subscene_5_text_1 = meie_font.render(tekst, False, white)
# - loop -
gameExit = False
while not gameExit:
mouse_button = 0 # reset in every loop
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
elif event.type == pygame.MOUSEBUTTONDOWN:
mouse_button = event.button
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_p:
paused()
if display_subscene == 1:
gameDisplay.fill(white)
gameDisplay.blit(subscene_1_text_1, (100, 250))
gameDisplay.blit(subscene_1_text_2, (100, 400))
button("Start playing", 300,500,150,50,green,bright_green, mouse_button, lambda:goto_subscene(2))
pygame.display.update()
elif display_subscene == 2:
gameDisplay.fill(white)
gameDisplay.blit(subscene_2_text_1, (100, 30))
gameDisplay.blit(subscene_2_text_2, (50, 100))
gameDisplay.blit(subscene_2_text_3, (25, 170))
gameDisplay.blit(subscene_2_text_4, (100, 240))
gameDisplay.blit(subscene_2_text_5, (100, 310))
button("Wash your hands", 100,400,600,50,green,bright_green, mouse_button, lambda:goto_subscene(4))
button("I am to lazy to wash hands, just sit", 100,500,600,50,green,bright_green, mouse_button, lambda:goto_subscene(3))
pygame.display.update()
elif display_subscene == 3:
gameDisplay.fill(black)
gameDisplay.blit(subscene_3_text_1, (100, 30))
button("Go forward", 100,500,600,50,green,bright_green, mouse_button, lambda:goto_subscene(5))
pygame.display.update()
elif display_subscene == 4:
gameDisplay.fill(black)
gameDisplay.blit(subscene_4_text_1, (100, 30))
button("Go forward", 100,500,600,50,green,bright_green, mouse_button, lambda:goto_subscene(5))
pygame.display.update()
elif display_subscene == 5:
gameDisplay.fill(black)
gameDisplay.blit(subscene_5_text_1, (100, 30))
button("Exit", 100,500,600,50,green,bright_green, mouse_button, quitgame)
pygame.display.update()
# --- main ---
# - init -
pygame.init()
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('One Day After')
# - m
clock = pygame.time.Clock()
pause = False
game_intro()
game_loop()
pygame.quit()