这是我的文字冒险代码,件。当我启动我的代码时,我的按钮和窗口总是闪烁,我不知道如何解决这个问题。我试过pygame.window.update(),但它没带任何东西。也许这是FPS的问题,我不知道。 :) .................................................. .............................
import pygame,sys
pygame.init()
#############
pygame.mixer.music.load('Invincible.mp3')
pygame.mixer.music.play()
#############
display_width = 800
display_height = 600
black = (0,0,0)
white = (255,255,255)
red = (200,0,0)
green = (0,200,0)
bright_red = (255,0,0)
bright_green = (0,255,0)
block_color = (53,115,255)
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('One Day After')
clock = pygame.time.Clock()
gameIcon = pygame.image.load('gameicon.jpg')
pygame.display.set_icon(gameIcon)
pause = False
def text_objects(text, font):
textSurface = font.render(text, True, black)
return textSurface, textSurface.get_rect()
def GameOver():
####################################
pygame.mixer.Sound.play("smb_gameover.wav")
pygame.mixer.music.stop()
####################################
largeText = pygame.font.SysFont("comicsansms",115)
TextSurf, TextRect = text_objects("Game Over", largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
button("Play Again",150,450,100,50,green,bright_green,game_loop)
button("Quit",550,450,100,50,red,bright_red,quitgame)
pygame.display.update()
clock.tick(15)
def button(msg,x,y,w,h,ic,ac,action=None):
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if x+w > mouse[0] > x and y+h > mouse[1] > y:
pygame.draw.rect(gameDisplay, ac,(x,y,w,h))
if click[0] == 1 and action != None:
pygame.mixer.music.stop()
action()
else:
pygame.draw.rect(gameDisplay, ic,(x,y,w,h))
smallText = pygame.font.SysFont("comicsansms",20)
textSurf, textRect = text_objects(msg, smallText)
textRect.center = ( (x+(w/2)), (y+(h/2)) )
gameDisplay.blit(textSurf, textRect)
def quitgame():
pygame.quit()
sys.exit()
quit()
def unpause():
global pause
pygame.mixer.music.unpause()
pause = False
def paused():
############
pygame.mixer.music.pause()
#############
largeText = pygame.font.SysFont("comicsansms",115)
TextSurf, TextRect = text_objects("Paused", largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
while pause:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
button("Continue",150,450,100,50,green,bright_green,unpause)
button("Quit",550,450,100,50,red,bright_red,quitgame)
pygame.display.update()
clock.tick(15)
def game_intro():
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
pilt1 = pygame.image.load('apoc2.jpg').convert()
gameDisplay.blit(pilt1, [0,0])
pygame.display.flip()
button("Start",150,450,100,50,green,bright_green,game_loop)
button("Quit",550,450,100,50,red,bright_red,quitgame)
pygame.display.update()
def game_loop():
global pause
gameExit = False
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
quit()
gameDisplay.fill(white)
pygame.display.flip()
Backgroundpic = pygame.image.load('back.jpg').convert()
gameDisplay.blit(Backgroundpic, [0,0])
pygame.display.flip()
tekst = "This game will go as far as you choose!"
meie_font = pygame.font.SysFont("Arial", 36)
teksti_pilt = meie_font.render(tekst, False, (50,50,155))
gameDisplay.blit(teksti_pilt, (100, 250))
tekst2 = "You are the smith of your destiny"
meie_font = pygame.font.SysFont("Arial", 36)
teksti_pilt = meie_font.render(tekst2, False, (50,50,155))
gameDisplay.blit(teksti_pilt, (100, 400))
pygame.display.flip()
game_intro()
game_loop()
pygame.quit()
quit()
答案 0 :(得分:2)
flip()
的第一个电话,您的闪烁应该减少。