我正在尝试在kivy中创建一个简单的绘图应用程序,但我遇到了一些问题
on_touch_down
功能因为它关注整个类而不仅仅是特定的小部件。因此,当我使用触摸向下和触摸移动功能在画布上绘制时,它会影响并有效地禁用绑定到按钮的触摸功能。这是按钮不起作用的代码。
python代码:
from kivy.app import App
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.graphics import Line
from kivy.graphics import *
from kivy.uix.widget import Widget
class MyScreenManager(ScreenManager):
pass
class MenuScreen(Screen):
pass
class DrawScreen(Screen):
def on_touch_down(self, touch):
with self.canvas.before:
Color(1, 0, 0)
touch.ud["line"] = Line(points=(touch.x, touch.y), width=5)
def on_touch_move(self, touch):
touch.ud["line"].points += (touch.x, touch.y)
class DrawApp(App):
def build(self):
return MyScreenManager()
DrawApp().run()
kivy代码:
<MenuButton@Button>:
font_size: 65
size_hint: 0.4, 0.25
<MyScreenManager>:
MenuScreen:
id: menu
name: "menu"
DrawScreen:
id: draw
name: "draw"
<MenuScreen>:
canvas.before:
Color:
rgba: 1,1,1,1
Rectangle:
size: self.size
pos: self.pos
MenuButton:
text: "Draw"
on_release: root.manager.current = "draw"
pos_hint:{"center_x":0.5, "center_y":0.6}
MenuButton:
text: "Quit"
on_release: app.stop()
pos_hint:{"center_x":0.5, "center_y":0.3}
<DrawScreen>:
canvas.before:
Color:
rgba: 1,1,1,1
Rectangle:
size: self.size
pos: self.pos
Button:
id: but
size_hint: 0.2,0.1
pos_hint_x: 0 + self.width
font_size: 30
text: "Back"
on_release: root.manager.current = "menu"
我设法通过使用collide_point找到了一个简单的解决方法,这是我的解决方法代码:
class DrawScreen(Screen):
def on_touch_down(self, touch):
but = self.ids.but
if but.collide_point(touch.x, touch.y):
self.manager.current = "menu"
else:
with self.canvas.before:
Color(1, 0, 0)
touch.ud["line"] = Line(points=(touch.x, touch.y), width=5)
def on_touch_move(self, touch):
touch.ud["line"].points += (touch.x, touch.y)
但是虽然这有效但它会带来一个全新的问题,例如我必须手动配置每个按钮以在按下时更改源,并且在按钮释放之前功能不会运行。这也意味着我添加到类中的所有内容都必须添加到if语句中。
我非常肯定必须有一种更简单的方法。我的第一个想法是,也许有人可以添加触摸下来只影响一个小部件?我的第二个想法是,如果不在画布上画画或其他东西会更好吗?
感谢任何帮助或指示,谢谢!
答案 0 :(得分:1)
当你覆盖一个方法时,你必须返回超类的相同方法
类似的东西:
...
class DrawScreen(Screen):
def on_touch_down(self, touch):
with self.canvas.before:
Color(1, 0, 0)
touch.ud["line"] = Line(points=(touch.x, touch.y), width=5)
return super(DrawScreen, self).on_touch_down(touch)
def on_touch_move(self, touch):
touch.ud["line"].points += (touch.x, touch.y)
return super(DrawScreen, self).on_touch_move(touch)