如何从资源中加载Drawable
时可以旋转它?例如,我想绘制一个箭头,并且能够在绘制时将其旋转到面向不同的方向?
答案 0 :(得分:20)
您需要使用Bitmap和Canvas类函数来准备drawable:
Bitmap bmpOriginal = BitmapFactory.decodeResource(this.getResources(), R.drawable.image2);
Bitmap bmResult = Bitmap.createBitmap(bmpOriginal.getWidth(), bmpOriginal.getHeight(), Bitmap.Config.ARGB_8888);
Canvas tempCanvas = new Canvas(bmResult);
tempCanvas.rotate(90, bmpOriginal.getWidth()/2, bmpOriginal.getHeight()/2);
tempCanvas.drawBitmap(bmpOriginal, 0, 0, null);
mImageView.setImageBitmap(bmResult);
在此代码示例中,将在图像中心上旋转90度。
答案 1 :(得分:10)
基本上它可以归结为:做一个(n反向)画布转换而不是转换drawable
private BitmapDrawable drawable; // or Drawable
protected void onDraw(Canvas canvas) { // inherited from View
//...
canvas.save();
canvas.rotate(degrees, pivotX, pivotY);
drawable.draw(canvas);
canvas.restore();
//...
}
如果你有BitmapDrawable,可能需要通过设置抗锯齿来提高输出质量
drawable.setAntialias(true);
答案 2 :(得分:2)
接受的答案对我不起作用。我有非正方形图像,所以我改变了他的代码。
private Bitmap rotateDrawable(@DrawableRes int resId) {
Bitmap bmpOriginal = BitmapFactory.decodeResource(getResources(), resId);
Bitmap bmpResult = Bitmap.createBitmap(bmpOriginal.getHeight(), bmpOriginal.getWidth(), Bitmap.Config.ARGB_8888);
Canvas tempCanvas = new Canvas(bmpResult);
int pivot = bmpOriginal.getHeight() / 2;
tempCanvas.rotate(90, pivot, pivot);
tempCanvas.drawBitmap(bmpOriginal, 0, 0, null);
return bmpResult;
}
mImageView.setImageBitmap(rotateDrawable(R.drawable.some_image));
答案 3 :(得分:0)
ImageView spaceshipImage = (ImageView) findViewById(R.id.spaceshipImage);
Animation hyperspaceJumpAnimation = AnimationUtils.loadAnimation(this, R.anim.hyperspace_jump);
spaceshipImage.startAnimation(hyperspaceJumpAnimation);
来源链接:
http://developer.android.com/guide/topics/graphics/2d-graphics.html#tween-animation