IOException:无法将文件/目录从“Temp / StagingArea / Data”移动到“Temp / StagingArea / assets / bin / Data”

时间:2017-12-03 10:21:32

标签: c# android unity3d mono macos-high-sierra

当我想构建apk时,我在mac上使用unity有问题。我在很多论坛中搜索过但coudnt得到任何解决方案。谁知道该怎么办?

以下是错误:

    IOException: Failed to Move File / Directory from 'Temp/StagingArea/Data' to 'Temp/StagingArea/assets/bin/Data'.
UnityEditor.Android.PostProcessor.Tasks.PrepareUnityResources.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186)
UnityEditor.HostView:OnGUI()

0 个答案:

没有答案