我在2D阵列中实现A *寻路算法的最后一部分时遇到了麻烦。我正在使用https://www.raywenderlich.com/4946/introduction-to-a-pathfinding上的教程 最后一直是alhorithm的伪代码。我几乎一直到最后都能遵循这个代码。与我的代码和伪代码的区别在于我预先计算了所有节点的所有G,H和F值。这就是为什么在实施最后一步时遇到问题。这是伪代码:
[openList add:originalSquare]; // start by adding the original position to the open list
do {
currentSquare = [openList squareWithLowestFScore]; // Get the square with the lowest F score
[closedList add:currentSquare]; // add the current square to the closed list
[openList remove:currentSquare]; // remove it to the open list
if ([closedList contains:destinationSquare]) { // if we added the destination to the closed list, we've found a path
// PATH FOUND
break; // break the loop
}
adjacentSquares = [currentSquare walkableAdjacentSquares]; // Retrieve all its walkable adjacent squares
foreach (aSquare in adjacentSquares) {
if ([closedList contains:aSquare]) { // if this adjacent square is already in the closed list ignore it
continue; // Go to the next adjacent square
}
if (![openList contains:aSquare]) { // if its not in the open list
// compute its score, set the parent
[openList add:aSquare]; // and add it to the open list
} else { // if its already in the open list
// test if using the current G score make the aSquare F score lower, if yes update the parent because it means its a better path
}
}
} while(![openList isEmpty]); // Continue until there is no more available square in the open list (which means there is no path)
本教程声明它是用Objective-C编写的,但我的实现是用C ++编写的。 这是我的calculatePath函数:
AStarPath AStarSearch::calculatePath()
{
if (!wasInit)
{
throw "AStarSearch::calculatePath(): A* Search was not initialized!\n";
}
/*Create open and closed lists*/
std::vector<AStarNode*> openList;
std::vector<AStarNode*> closedList;
/*Add the start node to the open list*/
openList.push_back(startNode);
do
{
/*Get square with lowest F score in the open list*/
AStarNode* currentNode = openList[0];
for (int index = 0; index < openList.size(); ++index)
{
if (openList[index]->getF() < currentNode->getF())
currentNode = openList[index];
}
/*Remove the current node from the open list, add it to the closed list*/
std::remove(openList.begin(), openList.end(), currentNode);
closedList.push_back(currentNode);
/*Check if the destination is in the closed list*/
if (std::find(closedList.begin(), closedList.end(), endNode) != closedList.end());
{
/*Found a path, break the loop*/
break;
}
/*Find walkable and adjacent nodes*/
std::vector<AStarNode*> walkableAdjacent = getWalkableAdjacentNodes(currentNode->getX(), currentNode->getY());
for (std::vector<AStarNode*>::iterator it = walkableAdjacent.begin(); it != walkableAdjacent.end(); ++it)
{
/*Skip the node if it is in the closed list*/
if (std::find(closedList.begin(), closedList.end(), *it) != closedList.end())
{
/*Skip to next node*/
continue;
}
/*If the node is not in the open list, set it's parent and add it to the open list*/
if (std::find(openList.begin(), openList.end(), *it) != closedList.end())
{
/*Set the parent to the current node*/
(*it)->setParent(currentNode);
/*Add the node to the open list*/
openList.push_back(*it);
}
/*If the node is in the open list*/
else
{
//This is the part I'm having trouble with
}
}
} while (!openList.empty());
}
在else语句中应该包含的伪代码已经有了很多帮助。
编辑:当我在else语句中写这个时,我是否正确:
/*Check if the node has a better G value than the current node*/
if ((*it)->getG() < currentNode->getG())
{
/*Do I have to set a parent here?*/
}
编辑2:我看到我的问题正在下降。有人可以告诉我我做错了什么,所以如果需要我可以纠正自己并提供更多信息,或者从下一个问题中学习它?
答案 0 :(得分:0)
由于我已经预先计算了所有的G和F值,所以在else语句中更新它们是没有意义的,所以我可以把它留空。