我有一个有多个命名管道的Windows服务。每个管道都在服务中的单独线程中创建。
有多个客户端从这些管道发送/接收信息。
如果我不使用重叠I / O,则在从两个不同的客户端调用CallNamedPipe()时会出现锁定。我使用了这个例子:Multi-threaded MSDN Example
如果我使用Overlapped I / O,我没有得到任何锁定,但我只能使用一个管道线程使用重叠I / O.我使用了这个例子:Named Pipe using Overlapped I/O
知道为什么吗?
以下是一些没有重叠I / O的多线程代码示例。当两个客户端进入测试循环并不断调用管道PipeA时,其中一个客户端在调用CallNamedPipe()时会立即锁定。
#include "windows.h"
#include <process.h>
#include <strsafe.h>
typedef struct
{
HANDLE hPipe;
}ThreadParams_hPipe;
const DWORD BUFSIZE = 2048;
void Thread_NamedPipeServer_PipeA(void *);
int main()
{
// ... service stuff
_beginthread(Thread_NamedPipeServer_PipeA, 0, 0);
// ... code to wait for svc to end
return 0;
}
void PipeA(LPVOID lpvParam)
{
ThreadParams_hPipe *connect_params = (ThreadParams_hPipe *)lpvParam;
DWORD dwBytesRead, dwReplyBytes, dwWritten;
TCHAR chRead[64] = { 0 }, sReply[16] = { 0 };
HANDLE hPipe = (HANDLE)connect_params->hPipe;
if (hPipe)
{
while (1)
{
BOOL bSuccess = ReadFile(hPipe, chRead, BUFSIZE * sizeof(TCHAR), &dwBytesRead, NULL);
if (!bSuccess || dwBytesRead == 0)
break;
chRead[dwBytesRead / sizeof(TCHAR)] = 0; // If it received a value, if it's not null terminated, then put one here.
StringCchCopy(sReply, 16, L"A");
dwReplyBytes = (lstrlenW(sReply) + 1) * sizeof(TCHAR);
bSuccess = WriteFile(hPipe, sReply, dwReplyBytes, &dwWritten, NULL);
if ((!bSuccess) || (dwReplyBytes != dwWritten))
break;
}
FlushFileBuffers(hPipe);
DisconnectNamedPipe(hPipe);
CloseHandle(hPipe);
}
}
void Thread_NamedPipeServer_PipeA(void *)
{
LPTSTR lpszPipename = TEXT("\\\\.\\pipe\\{PipeA}");
HANDLE hPipe;
ThreadParams_hPipe connection_params;
SECURITY_ATTRIBUTES sa; SECURITY_DESCRIPTOR sd;
InitializeSecurityDescriptor(&sd, SECURITY_DESCRIPTOR_REVISION); SetSecurityDescriptorDacl(&sd, TRUE, (PACL)NULL, FALSE);
sa.nLength = (DWORD) sizeof(SECURITY_ATTRIBUTES); sa.lpSecurityDescriptor = (LPVOID)&sd; sa.bInheritHandle = TRUE;
while (1)
{
hPipe = CreateNamedPipeW(lpszPipename, PIPE_ACCESS_DUPLEX,PIPE_TYPE_MESSAGE | PIPE_READMODE_MESSAGE | PIPE_WAIT, PIPE_UNLIMITED_INSTANCES, BUFSIZE, BUFSIZE, 0, &sa);
if (hPipe != INVALID_HANDLE_VALUE)
{
if (ConnectNamedPipe(hPipe, NULL))
{
connection_params.hPipe = hPipe;
_beginthread(PipeA, 0, (LPVOID)&connection_params);
}
else
{
CloseHandle(hPipe);
break;
}
}
}
return;
}
当在第二个客户端上运行时,这是在CallNamedPipe()行上冻结的客户端代码:
#include <Windows.h>
#include <tchar.h>
#include <strsafe.h>
DWORD NamedPipe_CallServerPipe(TCHAR *sServer)
{
const DWORD BUFSIZE = 1024;
DWORD cbRead;
DWORD rv = 0;
TCHAR sPipename[BUFSIZE] = {0};
TCHAR sMsgToSend[BUFSIZE] = { 0 };
TCHAR chReadBuf[BUFSIZE] = { 0 };
StringCchPrintf(sPipename, BUFSIZE, L"\\\\%s\\pipe\\{PipeA}", sServer);
StringCchCopy(sMsgToSend, BUFSIZE, L"msg from cilent");
BOOL bSuccess = CallNamedPipe(sPipename, sMsgToSend, (DWORD)(_tcslen(sMsgToSend) + 1) * sizeof(TCHAR), chReadBuf, BUFSIZE * sizeof(TCHAR), &cbRead, 20000);
if ((bSuccess) && (chReadBuf[0] == 'A'))
rv = 1;
return rv;
}
int main()
{
DWORD rv;
for (DWORD i=0; i< 1000000; i++)
rv = NamedPipe_CallServerPipe(L"Server1");
return 0;
}
答案 0 :(得分:0)
因此,死锁/竞争/阻塞......无论发生什么,都可以通过调用CreateThread而不是调用_beginthread()来缓解和完全修复。