我希望有一条线指向带有2DCanvas的3d模型的某些特定点,但是这条线应该继续指向模型的相同点,即使在移动/旋转它之后,所以必须重新绘制线条,并重新计算初始位置。
这是一个codepen:https://codepen.io/anon/pen/vWKQrO,你可以看到我的意图。
<script src="https://aframe.io/releases/0.5.0/aframe.min.js"></script>
<script src="https://unpkg.com/aframe-html-shader@0.2.0/dist/aframe-html-shader.min.js"></script>
</head>
<script src="https://unpkg.com/aframe-line-component/dist/aframe-line-component.min.js"></script>
</head>
<script type="text/javascript">
AFRAME.registerComponent('drag-rotate-component',{
schema : { speed : {default:1}},
init : function(){
this.ifMouseDown = false;
this.x_cord = 0;
this.y_cord = 0;
document.addEventListener('mousedown',this.OnDocumentMouseDown.bind(this));
document.addEventListener('mouseup',this.OnDocumentMouseUp.bind(this));
document.addEventListener('mousemove',this.OnDocumentMouseMove.bind(this));
},
OnDocumentMouseDown : function(event){
this.ifMouseDown = true;
this.x_cord = event.clientX;
this.y_cord = event.clientY;
},
OnDocumentMouseUp : function(){
this.ifMouseDown = false;
},
OnDocumentMouseMove : function(event)
{
if(this.ifMouseDown)
{
var temp_x = event.clientX-this.x_cord;
var temp_y = event.clientY-this.y_cord;
if(Math.abs(temp_y)<Math.abs(temp_x))
{
this.el.object3D.rotateY(temp_x*this.data.speed/1000);
}
else
{
this.el.object3D.rotateX(temp_y*this.data.speed/1000);
}
this.x_cord = event.clientX;
this.y_cord = event.clientY;
}
}
});
</script>
<a-scene vr-mode-ui="enabled: true">
<a-assets>
<a-asset-item id="brainstem" src="https://cdn.aframe.io/test-models/models/brainstem/BrainStem.gltf"></a-asset-item>
</a-assets>
<a-entity gltf-model="#brainstem" position="0 0 -5" scale="3 3 3" drag-rotate-component >
</a-entity>
<a-entity line geometry="primitive: plane" material="shader: html; target: #boxHTML" position="3 5 -5"></a-entity>
<a-entity position="0 -0.5 2">
<a-camera look-controls="enabled:false"></a-camera>
</a-entity>
<!--<a-obj-model scale="0.01 0.01 0.01" src="#crate-obj" mtl="#crate-mtl"></a-obj-model>-->
<a-entity line="start: 3 5 -5; end: 0.5 2 -5; color: #000000"></a-entity>
<a-sky color="#FAFAFA"></a-sky>
<!-- HTML to render as a material. -->
<div style="width: 100%; height: 100%; position: fixed; left: 0; top: 0; z-index: -1; overflow: hidden">
<div id="boxHTML" style="background-image: url(bad.png); color: white; width: 240px; height: 250px; font-size: 64px; font-family: monospace; text-align: center">
<p style="background: rgb(30, 30, 30); position: absolute; top: 25px; width: 250px">Hello</p>
</div>
</div>
</a-scene>
旋转后如何重新画线?
谢谢!
答案 0 :(得分:0)
您可以使用.setAttribute('line', {start: newStart, end: newEnd})
更新该行。只需将newEnd
更改为指向新位置即可。您需要进行一些变换/数学运算,以确定模型旋转后新点的位置。
也许我会在对象(THREE.Object3D
)中添加.setObject3D('point', yourObject3D)
。然后将对象3d的位置设置为您想要指向的点。然后,当模型旋转时,使用el.object3D.updateMatrixWorld(); yourObject3D.getWorldPosition();
可以轻松地在世界空间中获取新点。使用新的世界位置作为新的终点。