我的firebase ios应用程序存在问题。我的应用程序未收到通知,甚至未调用didReceiveRemoteNotification
。我最近为应用程序制作了两个目标。在我创建单独的目标之前,通知过去很好。
要澄清的事情:
我为每个目标分隔了Google-Info.plist
和Info.plist
个文件。这是经过验证的,因为我可以访问2个不同的数据库,甚至可以执行其中任何一个的显式操作。
我为每个目标提供单独的配置文件,APNS开发和生产证书也是如此。
所有目标都分配了APN验证密钥。
完成所有这些后,我正在执行以下代码:
AppDelegate.swift
import UIKit
import CoreData
import Firebase
import UserNotifications
import FirebaseInstanceID
import FirebaseMessaging
import IQKeyboardManagerSwift
import Fabric
import Crashlytics
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate, MessagingDelegate {
var window: UIWindow?
let gcmMessageIDKey = "gcm.message_id"
var tokenExists = false
override init() {
super.init()
#if DEVELOPMENT
print("Development Mode Started")
let filePath = Bundle.main.path(forResource: "GoogleServiceDev-Info", ofType: "plist")
guard let fileopts = FirebaseOptions.init(contentsOfFile: filePath!)
else { assert(false, "Couldn't load config file") }
FirebaseApp.configure(options: fileopts)
#else
print("Production Mode Started")
FirebaseApp.configure()
#endif
}
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
Messaging.messaging().delegate = self
IQKeyboardManager.sharedManager().enable = true
if #available(iOS 10.0, *) {
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self as? UNUserNotificationCenterDelegate
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_, _ in })
} else {
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
}
application.registerForRemoteNotifications()
Fabric.with([Crashlytics.self])
return true
}
func messaging(_ messaging: Messaging, didRefreshRegistrationToken fcmToken: String) {
print("Firebase registration token: \(fcmToken)")
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
application.applicationIconBadgeNumber = 0
let token = Messaging.messaging().fcmToken
if token != nil {
tokenExists = true
let currUser = Auth.auth().currentUser?.uid
if currUser != nil {
let ref = FBDataservice.ds.REF_CURR_USER.child("notificationTokens")
let val = [token! : tokenExists] as [String : Any]
ref.setValue(val)
}
}
print("FCM token: \(token ?? "")")
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable : Any]) {
print("ADX: Hey")
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
print("foreground ------------------------ \(userInfo)")
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any],
fetchCompletionHandler completionHandler: @escaping (UIBackgroundFetchResult) -> Void) {
print("ADX: Hey2")
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
if Auth.auth().canHandleNotification(userInfo) {
completionHandler(.noData)
}
print("foreground ------------------------ \(userInfo)")
completionHandler(UIBackgroundFetchResult.newData)
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}
@available(iOS 10, *)
extension AppDelegate : UNUserNotificationCenterDelegate {
// Receive displayed notifications for iOS 10 devices.
func userNotificationCenter(_ center: UNUserNotificationCenter,
willPresent notification: UNNotification,
withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void) {
let userInfo = notification.request.content.userInfo
// With swizzling disabled you must let Messaging know about the message, for Analytics
// Messaging.messaging().appDidReceiveMessage(userInfo)
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
// Change this to your preferred presentation option
completionHandler([])
}
func userNotificationCenter(_ center: UNUserNotificationCenter,
didReceive response: UNNotificationResponse,
withCompletionHandler completionHandler: @escaping () -> Void) {
let userInfo = response.notification.request.content.userInfo
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
completionHandler()
}
}
完成所有这些后,我突然停止接收应用程序的通知。我试过控制台,云功能都不起作用。
我在这个论坛上搜索了很多问题,但没有找到答案。
非常感谢任何解决此问题的帮助。
答案 0 :(得分:0)
所以,我终于联系了firebase支持,结果我不得不在didFinishLaunchingWithOptions()中移动FirbaseApp.configure()。