我一直在尝试在Python 3中开发一个迷宫生成器,我即将完成。我已经到了可以创建迷宫的地步,如下图所示,但如果你仔细观察,你可能会看到我担心的两个问题。在某些情况下,路径的角落是触摸的。这是我明确试图通过检查每个潜在单元格8边缘和角落来避免的事情。还有一些景点,我可以看到哪里有"岛屿"有额外单元格的空间,但它是空的。如果您对如何解决这个问题有任何想法,那就太棒了。谢谢!
import random
import numpy as np
from matplotlib import pyplot as plt
# Width and height of the maze
mx = 50
my = 50
# Maze Array
maze = np.zeros((mx, my))
# Directions to move in the maze
dx = [-1, 1, 0, 0, -1, 1, 1, -1]
dy = [0, 0, -1, 1, -1, 1, -1, 1]
# Visited Cells
stack = []
# Find Which Neighbour Cells Are Valid
def nextCell(cx, cy):
# Set Current Cell To '1'
maze[cy, cx] = 1
# List Of Available Neighbour Cell Locations
n = []
# Check The 4 Available Neighbour Cells
for i in range(4):
nx = cx + dx[i]
ny = cy + dy[i]
# Check If Neighbours Cell Is Inbound
if nx >= 1 and nx < my - 1 and ny >= 1 and ny < mx - 1:
# Check If Neighbour Cell Is Occupied
if maze[ny, nx] == 0:
# Variable To Store Neighbour Cells Neighbours
cn = 0
# Loop Through Neighbour Cells Neighbours
for j in range(8):
ex = nx + dx[j]
ey = ny + dy[j]
# Check If Neighbour Cells Neighbour Is Inbound
if ex >= 0 and ex < my and ey >= 0 and ey < mx:
# Check If Neighbour Cells Neighbour Is Occupied
if maze[ey, ex] == 1:
cn += 1
# If Neighbour Cells Neighbour Has Less Than 2 Neighbours, Add Cell To List
if cn <= 2:
n.append((ny, nx))
# Return The List Of Valid Neighbours
return n
# Generate The Maze
def GenerateMaze(sx, sy):
# Initialize 'x,y' With Starting Location
x = sx
y = sy
# Loop Until Maze Is Fully Generated
while True:
# Neighbour List
n = nextCell(x, y)
# Check If 'n' Contains A Neighbour
if len(n) > 0:
stack.append((y, x))
ir = n[random.randint(0, len(n) - 1)]
x = ir[1]
y = ir[0]
# Go Back Through The Stack
elif len(stack) > 1:
stack.pop()
x = stack[-1][1]
y = stack[-1][0]
# Maze Is Complete
else:
break
if __name__ == "__main__":
# Generate Maze
GenerateMaze(random.randint(1,8), random.randint(1,8))
# Show Plot
plt.imshow(maze, interpolation='nearest')
plt.show()
答案 0 :(得分:2)
在检查被占用的相邻单元格时,您可以通过向前看一点来摆脱触摸角落。行后
if maze[ny, nx] == 0:
只需添加以下内容:
# Abort if there is an occupied cell diagonally adjacent to this one
if maze[ny+dy[i]+dx[i], nx+dx[i]+dy[i]] or maze[ny+dy[i]-dx[i], nx+dx[i]-dy[i]]:
continue
结果如下:
我认为摆脱这些岛屿有点棘手。如果这是你真正想要避免的东西,我会建议以更有序的方式构建迷宫。维基百科有一个关于maze generation algorithms的页面。随机化的Kruskal算法给出了非常好的结果,并且在Python中实现起来应该非常简单。