我需要做的一件事就是让火球掉下来。我可以使用正方形,但我怎样才能使它与我的图像一起工作?我用来让广场倒塌的网站在这里:https://www.raywenderlich.com/76147/uikit-dynamics-tutorial-swift
这是我对图片的尝试:
import UIKit
class SecondViewController: UIViewController {
@IBOutlet weak var fireball: UIImageView!
var animator: UIDynamicAnimator!
var gravity: UIGravityBehavior!
var collision: UICollisionBehavior!
override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = UIColor(patternImage: UIImage(named: "background23.png")!)
animator = UIDynamicAnimator(referenceView: view)
gravity = UIGravityBehavior(items: [fireball])
animator.addBehavior(gravity)
collision = UICollisionBehavior(items: [fireball])
collision.translatesReferenceBoundsIntoBoundary = true
animator.addBehavior(collision)
}
@IBOutlet weak var imageToMove: UIImageView!
@IBAction func buttonmoveleft(_ sender: Any) {
self.imageToMove.frame.origin.x += 20
}
@IBAction func buttonmoveright(_ sender: Any) {
self.imageToMove.frame.origin.x -= 20
}
}
用方块:
import UIKit
class SecondViewController: UIViewController {
var animator: UIDynamicAnimator!
var gravity: UIGravityBehavior!
var collision: UICollisionBehavior!
override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = UIColor(patternImage: UIImage(named: "background23.png")!)
let square = UIView(frame: CGRect(x: 100, y: 100, width: 100, height: 100))
square.backgroundColor = UIColor.gray
view.addSubview(square)
animator = UIDynamicAnimator(referenceView: view)
gravity = UIGravityBehavior(items: [square])
animator.addBehavior(gravity)
collision = UICollisionBehavior(items: [square])
collision.translatesReferenceBoundsIntoBoundary = true
animator.addBehavior(collision)
}
@IBOutlet weak var imageToMove: UIImageView!
@IBAction func buttonmoveleft(_ sender: Any) {
self.imageToMove.frame.origin.x += 20
}
@IBAction func buttonmoveright(_ sender: Any) {
self.imageToMove.frame.origin.x -= 20
}
}
答案 0 :(得分:0)
尝试使用' self'传递对象。 marker(对象属性):
import UIKit
class SecondViewController: UIViewController {
@IBOutlet weak var fireball: UIImageView!
var animator: UIDynamicAnimator!
var gravity: UIGravityBehavior!
var collision: UICollisionBehavior!
override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = UIColor(patternImage: UIImage(named: "background23.png")!)
animator = UIDynamicAnimator(referenceView: self.view)
gravity = UIGravityBehavior(items: [self.fireball])
collision = UICollisionBehavior(items: [self.fireball])
collision.translatesReferenceBoundsIntoBoundary = true
animator.addBehavior(collision)
animator.addBehavior(gravity)
}
@IBOutlet weak var imageToMove: UIImageView!
@IBAction func buttonmoveleft(_ sender: Any) {
self.imageToMove.frame.origin.x += 20
}
@IBAction func buttonmoveright(_ sender: Any) {
self.imageToMove.frame.origin.x -= 20
}
}