我目前正在尝试在现有的c ++项目中使用boost图库。我想在boost图中存储自定义类的对象。下面是一个小示例,其中包含两个成员(字符串和int)的自定义类定义及其相应的getter方法。
我有几个问题:
import os
source1 = "/source_dir"
dest11 = "/dest_dir"
files = os.listdir(source1)
import shutil
import numpy as np
for f in files:
if np.random.rand(1) < 0.2:
shutil.move(source1 + '/'+ f, dest11 + '/'+ f)
找到了answer类似的问题,但我不确定我的示例是否可以被采用(我使用的是自定义类和共享指针)。boost::make_label_writer
,但这会导致编译器发出非常长的错误消息... 假设我创建了自定义类的新对象:如何检查它是否已存储在图表中?
boost::setS
节目输出:
#include <iostream>
#include <boost/graph/graphviz.hpp>
class my_custom_class {
public:
my_custom_class(const std::string &my_string,
int my_int) : my_string(my_string),
my_int(my_int) {}
virtual ~my_custom_class() {
}
std::string get_my_string() const {
return my_string;
}
int get_int() const {
return my_int;
}
bool operator==(const my_custom_class &rhs) const {
return my_string == rhs.my_string &&
my_int == rhs.my_int;
}
bool operator!=(const my_custom_class &rhs) const {
return !(rhs == *this);
}
private:
std::string my_string;
int my_int;
};
namespace boost {
enum vertex_my_custom_class_t {
vertex_my_custom_class = 123
};
BOOST_INSTALL_PROPERTY(vertex,
my_custom_class);
}
int main() {
typedef boost::adjacency_list<boost::vecS,
boost::vecS,
boost::directedS,
boost::property<boost::vertex_my_custom_class_t,
std::shared_ptr<my_custom_class>>> graph_t;
typedef boost::graph_traits<graph_t>::vertex_descriptor vertex_t;
std::shared_ptr<my_custom_class> object_one = std::make_shared<my_custom_class>("Lorem", 123);
std::shared_ptr<my_custom_class> object_two = std::make_shared<my_custom_class>("ipsum", 456);
std::shared_ptr<my_custom_class> object_three = std::make_shared<my_custom_class>("Lorem", 123);
std::cout << "object one: " << object_one->get_int() << "; " << object_one->get_my_string() << std::endl;
std::cout << "object two: " << object_two->get_int() << "; " << object_two->get_my_string() << std::endl;
std::cout << "object three: " << object_three->get_int() << "; " << object_three->get_my_string() << std::endl;
std::cout << std::endl;
std::cout << "object one == object two: " << (*object_one == *object_two) << std::endl;
std::cout << "object one == object three: " << (*object_one == *object_three) << std::endl;
std::cout << std::endl;
graph_t graph;
vertex_t vertex_one = boost::add_vertex(object_one, graph);
vertex_t vertex_two = boost::add_vertex(object_two, graph);
vertex_t vertex_three = boost::add_vertex(object_three, graph);
boost::add_edge(vertex_one, vertex_two, graph);
boost::add_edge(vertex_one, vertex_three, graph);
boost::write_graphviz(std::cout, graph);
return 0;
}
答案 0 :(得分:4)
在不改变声明的情况下,这有点痛苦,但可能:
{
boost::dynamic_properties dp;
boost::property_map<graph_t, boost::vertex_my_custom_class_t>::type custom = get(boost::vertex_my_custom_class, graph);
dp.property("node_id", boost::make_transform_value_property_map(std::mem_fn(&my_custom_class::get_int), custom));
dp.property("label", boost::make_transform_value_property_map(std::mem_fn(&my_custom_class::get_my_string), custom));
boost::write_graphviz_dp(std::cout, graph, dp);
}
打印: Live On Coliru
digraph G {
123 [label=Lorem];
456 [label=ipsum];
123 [label=Lorem];
123->456 ;
123->123 ;
}
您需要从外部处理此问题。为什么不拥有一组侵入式节点并以这种方式验证约束。正如你所说的那样改变顶点容器选择器没有任何效果(它只是按升序存储顶点描述符,而它们保持唯一的状态)。
副作用从连续分配的顶点存储变为基于节点(pro:迭代器/参考稳定性,con:分配开销,参考的局部性降低,非隐式vertex_index)。后者是罪魁祸首:BGL中的很多东西需要一个顶点索引,如果没有隐含(例如,使用vecS
),你必须传递一个。
有趣的是,由于我使用write_graphviz_dp
具有特定的node_id
属性,因此现在不需要隐式顶点索引,因此可以将vecS
更改为setS
并观察行为: Live On Coliru
我认为现在不适合检查。除非您更新外部索引,否则没有比访问所有顶点更好的方法。
由于std::shared_ptr
暗示你有c ++ 11,所以让我们使用它。
此外,整个舞蹈与自定义属性大多是一种更笨拙的做属性包:这些在语法上更容易和更好的支持。
看到区别:
注意我过度热心一秒钟,使用shared-ptr仍然需要transform-value-property-map:
<强> Live On Coliru 强>
#include <boost/graph/graphviz.hpp>
#include <boost/property_map/transform_value_property_map.hpp>
#include <iostream>
struct MyVertex {
MyVertex(std::string label, int id) : _label(std::move(label)), _id(id) {}
std::string label() const { return _label; }
int id() const { return _id; }
bool operator<(const MyVertex &rhs) const { return std::tie(_id, _label) < std::tie(rhs._id, rhs._label); }
private:
std::string _label;
int _id;
};
using graph_t = boost::adjacency_list<boost::vecS, boost::vecS, boost::directedS, std::shared_ptr<MyVertex>>;
int main() {
graph_t graph;
auto v1 = add_vertex(std::make_shared<MyVertex>("Lorem", 123), graph);
auto v2 = add_vertex(std::make_shared<MyVertex>("ipsum", 456), graph);
auto v3 = add_vertex(std::make_shared<MyVertex>("Lorem", 123), graph);
add_edge(v1, v2, graph);
add_edge(v1, v3, graph);
{
boost::dynamic_properties dp;
auto bundle = get(boost::vertex_bundle, graph);
dp.property("node_id", make_transform_value_property_map(std::mem_fn(&MyVertex::id), bundle));
dp.property("label", make_transform_value_property_map(std::mem_fn(&MyVertex::label), bundle));
write_graphviz_dp(std::cout, graph, dp);
}
}
我不是说你不能使用它,但我也不相信你需要它。所以,让我们删除它,以便您看到差异:
<强> Live On Coliru 强>
#include <boost/graph/graphviz.hpp>
#include <iostream>
struct MyVertex {
std::string label;
int id;
bool operator<(const MyVertex &rhs) const { return std::tie(id, label) < std::tie(rhs.id, rhs.label); }
};
using graph_t = boost::adjacency_list<boost::vecS, boost::vecS, boost::directedS, MyVertex>;
int main() {
graph_t graph;
auto v1 = add_vertex({"Lorem", 123}, graph);
auto v2 = add_vertex({"ipsum", 456}, graph);
auto v3 = add_vertex({"Lorem", 123}, graph);
add_edge(v1, v2, graph);
add_edge(v1, v3, graph);
boost::dynamic_properties dp;
dp.property("node_id", boost::get(&MyVertex::id, graph));
dp.property("label", boost::get(&MyVertex::label, graph));
write_graphviz_dp(std::cout, graph, dp);
}
这大约是代码的一半。从这里我们可以探索如何添加所需的功能
最简单的方法是在添加新节点之前检查现有节点:
<强> Live On Coliru 强>
#include <boost/graph/graphviz.hpp>
#include <boost/range/iterator_range.hpp>
#include <iostream>
struct MyVertex {
std::string label;
int id;
auto key() const { return std::tie(id,label); }
bool operator< (const MyVertex &rhs) const { return key() < rhs.key(); }
bool operator==(const MyVertex &rhs) const { return key() == rhs.key(); }
bool operator!=(const MyVertex &rhs) const { return key() != rhs.key(); }
};
using graph_t = boost::adjacency_list<boost::vecS, boost::vecS, boost::directedS, MyVertex>;
int main() {
graph_t graph;
auto node = [&graph](std::string name, int id) {
for (auto&& v : boost::make_iterator_range(vertices(graph)))
if (graph[v] == MyVertex{name, id})
return v;
return add_vertex({name, id}, graph);
};
auto v1 = node("Lorem", 123);
auto v2 = node("ipsum", 456);
auto v3 = node("Lorem", 123);
assert(v3==v1);
add_edge(v1, v2, graph);
add_edge(v1, v3, graph);
boost::dynamic_properties dp;
dp.property("node_id", boost::get(&MyVertex::id, graph));
dp.property("label", boost::get(&MyVertex::label, graph));
write_graphviz_dp(std::cout, graph, dp);
}
请注意v3
现在等于v1
:
digraph G {
123 [label=Lorem];
456 [label=ipsum];
123->456 ;
123->123 ;
}