尝试将凹凸贴图应用于加载的对象,但未在材质上看到
var loader = new THREE.ObjectLoader();
loader.load("../js/brain2.json", function(object) {
var mapHeight = new THREE.TextureLoader().load( "../js/texture.jpg" );
var material = new THREE.MeshPhongMaterial( { color: 0x888888, specular: 0xEEEEEE, shininess: 5} );
object.traverse( function ( child ) {
if ( child instanceof THREE.Mesh ) {
child.material = material;
child.material.bumpMap = mapHeight;
child.material.bumpScale = 1;
var geometry = new THREE.Geometry().fromBufferGeometry( child.geometry );
geometry.computeFaceNormals();
geometry.mergeVertices();
geometry.computeVertexNormals();
child.geometry = new THREE.BufferGeometry().fromGeometry( geometry );
var modifier = new THREE.BufferSubdivisionModifier(1);
modifier.modify(geometry);
child.material.overdraw = 1
};
});
object.scale.set(15, 15, 15);
object.position.x = 1;
object.position.y = 1;
object.position.z = 1;
object.rotation.set( 5, 1, 1 );
scene.add( object );
});
我已经修复了此代码的早期问题,包括对其应用细分修改器,但现在看来凹凸贴图拒绝应用。