我试图在Swift 4中的iPhone和Apple Watch应用程序之间传递一个数组,到目前为止我没有成功。以下是我试图遵循的几个例子,但没有成功。在这些示例中,它们不包含许多函数,但是当我尝试编写它时,它会在我声明监视会话时发出错误does not conform to protocols
它没有正确声明,此外,didRecieveApplicationContext
在swift 4中与其他问题/示例[{3}} Link
这是我的iPhone ViewController
import UIKit
import WatchConnectivity
class watchtimetablemaker: UIViewController, WCSessionDelegate {
func session(_ session: WCSession, activationDidCompleteWith activationState: WCSessionActivationState, error: Error?) {
}
func sessionDidBecomeInactive(_ session: WCSession) {
}
func sessionDidDeactivate(_ session: WCSession) {
}
var watchSession: WCSession?
var initalArray = [String]()
var combination = ""
var vdlArray = [String]()
@IBAction func Save(_ sender: Any) {
vdlArray.removeAll()
//here I edit the arrays, add instances etc. cut out for fluency
self.view.endEditing(true)
sendToWatch()
UserDefaults.standard.set(vdlArray, forKey: "vdlarray")
UserDefaults.standard.synchronize()
print(initalArray)
print(vdlArray)
}
func sendToWatch(){
do{
let appDictionary = ["Array": initalArray]
try WCSession.default.updateApplicationContext(appDictionary)
}
catch {
print(error)
}
}
override func viewDidLoad() {
super.viewDidLoad()
if (WCSession.isSupported()){
watchSession = WCSession.default
watchSession?.delegate = self
watchSession?.activate()
}
vdlArray = UserDefaults.standard.array(forKey: "vdlarray") as! [String]
print(vdlArray)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}
这是Apple Watch Controller
import WatchKit
import Foundation
import WatchConnectivity
class TimetableWatch: WKInterfaceController, WCSessionDelegate {
func session(_ session: WCSession, activationDidCompleteWith activationState: WCSessionActivationState, error: Error?) {
load()
}
@IBOutlet var tabletitle: WKInterfaceTable!
var watchSession: WCSession?
var tableData = [String]()
override func awake(withContext context: Any?) {
super.awake(withContext: context)
if (WCSession.isSupported()){
watchSession = WCSession.default
watchSession?.delegate = self
watchSession?.activate()
}
load()
tabletitle.setNumberOfRows(tableData.count, withRowType: "Cell")
var i = 0
for item in tableData {
let row = tabletitle.rowController(at: i) as! TableCellRow
row.tbalecelllabel.setText(item)
i = i + 1
}
}
func load(){
func session(session: WCSession, didRecieveApplicationContext applicationContext: [String : Any]) {
DispatchQueue.main.async() { () -> Void in
if let retreivedArray = applicationContext["Array"] as? [String] {
self.tableData = retreivedArray
print(self.tableData)
}
}
}
}
override func willActivate() {
super.willActivate()
}
override func didDeactivate() {
super.didDeactivate()
}
}
我一直无法找到任何与swift4相关的文档,所以,我们将非常感谢任何帮助。
答案 0 :(得分:3)
在WKInterfaceController
:
我同意Jens Peter的评论,你不应该在load()函数中包含didReceiveApplicationContext
。
处理activationDidCompleteWith
中的错误:
func session(_ session: WCSession, activationDidCompleteWith activationState: WCSessionActivationState, error: Error?) {
if let error = error {
print("Activation failed with error: \(error.localizedDescription)")
return
}
print("Watch activated with state: \(activationState.rawValue)")
}
这也有助于确定WatchConnectivity
是否已成立。
完全删除var watchSession: WCSession?
并在WCSession
中声明awake(withContext)
为:
if WCSession.isSupported() {
let watchSession = WCSession.default
watchSession = self
watchSession()
}
同时取消load()
中对awake(withContext)
的号召。
在InterfaceController
中,即使您没有完全使用它们,也可以在WCSession存根中添加一些print
语句。您可以看到WatchConnectivity是否正在激活。
func sessionDidBecomeInactive(_ session: WCSession) {
// To support multiple watches.
print("WC Session did become inactive.")
}
func sessionDidDeactivate(_ session: WCSession) {
// To support multiple watches.
WCSession.default.activate()
print("WC Session did deactivate.")
}
func session(_ session: WCSession, activationDidCompleteWith activationState: WCSessionActivationState, error: Error?) {
if let error = error {
print("WC Session activation failed with error: \(error.localizedDescription)")
return
}
print("Phone activated with state: \(activationState.rawValue)")
}
您在WCSession.default.activate()
中看到的这一行sessionDidDeactivate
将允许多个手表支持,如果用户碰巧有多个手表。
像var watchSession: WCSession?
中一样删除WKInterfaceController
。再次通过viewDidLoad()
检查WCSession
支持:
if WCSession.isSupported() {
let watchSession = WCSession.default
watchSession = self
watchSession()
}
将sendToWatch()
更新为:
func sendToWatch() {
let session = WCSession.default()
if session.activationState == .activated {
let appDictionary = ["Array": initalArray]
do {
try session.updateApplicationContext(appDictionary)
} catch {
print(error)
}
}
}
我认为这会清理一下,希望能够起作用或至少让你前进。但是我没有在一个项目中构建它。希望这可以帮助。