我正在将矩阵(M)转换为四元数,以便我可以例如两个不同的变换矩阵之间的lerp,使我需要自己制作视频帧的图像的平滑动画。
当我从四元数转换回矩阵作为测试时,这个新矩阵与成为quat的矩阵相差甚远。
import numpy as np
from transforms3d import quaternions
M = np.array([[ 0.757403109, -0.186744161, 145.541734],
[ -0.154492906, 0.626185286, 100.878814],
[ -0.000294826495, -0.000344726091, 1.00000000]])
quat = quaternions.mat2quat(M)
testM = quaternions.quat2mat(quat)
print("TEST: M original")
print(M)
print("TEST: quat back to mat (testM)")
print(testM)
print("Why not the same")
print ("quat")
print(quat)
print("quat of testM")
print(quaternions.mat2quat(testM))
#Scaling gives same result, scale M to be -1. to 1
mmax = np.amax(M)
scaleTestM = M / mmax
print("M Scaled")
print(scaleTestM)
quatOfScaled = quaternions.mat2quat(scaleTestM)
print("Quat of scaled")
print(quaternions.quat2mat(quatOfScaled))
我是否会遗漏四元数实际可以表示的内容或代码是错误的? 如果这不起作用,那么有关如何在两个转换矩阵之间平滑移动的其他建议表示赞赏。
Python 3.6
控制台输出是:
TEST: M original [[ 7.57403109e-01 -1.86744161e-01 1.45541734e+02] [ -1.54492906e-01 6.26185286e-01 1.00878814e+02] [ -2.94826495e-04 -3.44726091e-04 1.00000000e+00]] TEST: quat back to mat (testM) [[ 0.38627453 -0.42005089 0.8211877 ] [-0.54462197 0.61466344 0.57059247] [-0.74443193 -0.6676422 0.00865989]] Why not the same quat [ 0.70880143 -0.43673539 0.55220671 -0.04393723] quat of testM [ 0.70880143 -0.43673539 0.55220671 -0.04393723] M Scaled [[ 5.20402697e-03 -1.28309699e-03 1.00000000e+00] [ -1.06150244e-03 4.30244486e-03 6.93126372e-01] [ -2.02571789e-06 -2.36857210e-06 6.87088145e-03]] Quat of scaled [[ 0.38627453 -0.42005089 0.8211877 ] [-0.54462197 0.61466344 0.57059247] [-0.74443193 -0.6676422 0.00865989]]
答案 0 :(得分:2)
对于给定的四元数,有多个矩阵表示。将矩阵转换为四元数时,有关您最初使用这些表示的信息将丢失。
中的矩阵表示