Pygame:我如何让我的图像下降?

时间:2017-10-10 02:04:04

标签: python animation pygame gravity

我试图让物体像在地球上一样坠落。我已经把它们搞到了我想要的地方,但我似乎无法为它们制作动画。

这是我想要落下的对象

import pygame

class circle():

    def __init__(self, screen):
        planet_color = (255,0,0)
        planet_radius = 20
        self.screen = screen
        ev = pygame.event.get()

        self.image = pygame.image.load('../images/jupiter.bmp')
        self.image = pygame.transform.scale(self.image, (80, 80))


    def blitme(self):
        self.x = pygame.mouse.get_pos()
        self.rect = self.image.get_rect()
        self.rect.center = self.x
        self.screen.blit(self.image, self.rect)

这是运行它的代码。当点击鼠标时,会在点击鼠标的地方制作一张木星的小图片。如何让这张图片掉下来?

import pygame
import gravfunc as gf
from gravfunc import circle
import sys


def run_game():
    screen_height = 670
    screen_width = 1270
    pygame.init()
    screen = pygame.display.set_mode((screen_width, screen_height))
    screen.fill((10,10,30))
    running = True

    circ = circle(screen)


    while running:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_q:
                    sys.exit()
            elif event.type == pygame.MOUSEBUTTONDOWN:
                circ.blitme()


        pygame.display.flip()


run_game()

1 个答案:

答案 0 :(得分:2)

为您的班级提供self.speed_y属性,并在每个帧中为其添加GRAVITY以加速对象。我还添加了self.pos_y属性,因为pygame.Rect s不能将浮点数作为坐标。所以,

  1. 提高速度
  2. 将速度添加到位置(self.pos_y
  3. self.pos_y分配给self.rect.y
  4. 由于您已经在使用类,我建议将其设为pygame sprite子类(继承自pygame.sprite.Sprite)。然后,您可以将所有圈子添加到pygame.sprite.Group,并通过调用sprite_group.update()sprite_grop.draw(screen)进行更新和绘制。

    import pygame
    
    
    GRAVITY = .2  # Pretty low gravity.
    
    class Circle(pygame.sprite.Sprite):
    
        def __init__(self, pos, screen):
            super().__init__()
            self.screen = screen
            self.image = pygame.Surface((80, 80), pygame.SRCALPHA)
            pygame.draw.circle(self.image, (30, 90, 150), (40, 40), 40)
            self.rect = self.image.get_rect(center=pos)
            self.pos_y = pos[1]
            self.speed_y = 0
    
        def update(self):
            self.speed_y += GRAVITY
            self.pos_y += self.speed_y
            self.rect.y = self.pos_y
    
            if self.pos_y > self.screen.get_height():
                self.kill()  # Remove off-screen circles.
    
    
    def run_game():
        pygame.init()
        screen = pygame.display.set_mode((1270, 670))
        clock = pygame.time.Clock()
        running = True
        circles = pygame.sprite.Group(Circle((600, 0), screen))
    
        while running:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    return
                elif event.type == pygame.MOUSEBUTTONDOWN:
                    circles.add(Circle(event.pos, screen))
    
            circles.update()
    
            screen.fill((10, 10, 30))
            circles.draw(screen)
    
            pygame.display.flip()
            clock.tick(60)
    
    
    run_game()
    pygame.quit()