我被困在我的项目中,我有两个状态小部件在颤动中创建为两个不同的dart文件。现在,我必须访问第二个小部件中第一个小部件中创建的对象的实例,但我不确定在创建小部件时如何在颤动时执行此操作。
我想到的一个可能的解决方案是在一个dart文件中声明两个小部件而不是两个布局的两个dart文件,但我很好奇我们是否可以通过在两个单独的dart文件中声明来实现它。
我发布文件只是为了重新创建问题。
main.dart
import 'package:flutter/material.dart';
import 'package:untitled2/models.dart';
import 'package:untitled2/secondwidget.dart';
void main() {
runApp(new MaterialApp(
home: new MyApp(),
),);
}
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => new _MyAppState();
}
class _MyAppState extends State<MyApp> {
final TextEditingController _nameController = new TextEditingController();
final TextEditingController _emailIdController = new
TextEditingController();
final TextEditingController _passwordController = new
TextEditingController();
final TextEditingController _confirmPasswordController = new
TextEditingController();
MyModel myModel = new MyModel();
@override
Widget build(BuildContext context) {
return new MaterialApp(
home: new Scaffold(
body: new ListView(
children: <Widget>[
new Container(
child: new TextFormField(
decoration: new InputDecoration(
labelText: 'Enter your Name'
),
controller: _nameController,
onSaved: (String value){myModel.name = value;} ,
),
),
new Container(
child: new TextFormField(
decoration: new InputDecoration(
labelText: 'EmailId'
),
controller: _emailIdController,
onSaved: (String value){myModel.emailId = value;}
),
),
new Container(
child: new TextFormField(
decoration: new InputDecoration(
labelText: 'Password'
),
controller: _passwordController,
onSaved: (String value){myModel.password = value;}
),
),
new Container(
child: new TextFormField(
decoration: new InputDecoration(
labelText: 'Confirm Password'
),
controller: _confirmPasswordController,
),
),
new Container(
child: new FlatButton(
onPressed: ((){
Navigator.push(context, new MaterialPageRoute(builder: (_) =>
new SecondScreen(),),);
}),
child: new Text('Save'),),
),
],
),
),
);
}
}
models.dart
class MyModel {
String name;
String emailId;
String password;
}
secondwidget.dart
import 'package:flutter/material.dart';
class SecondScreen extends StatefulWidget {
@override
_SecondScreenState createState() => new _SecondScreenState();
}
class _SecondScreenState extends State<SecondScreen> {
@override
Widget build(BuildContext context) {
return new MaterialApp(
home: new Scaffold(
body: new ListView(
children: <Widget>[
new Container(
child: new TextFormField(
decoration: new InputDecoration(
labelText: 'Enter address'
),
),
),
new Container(
child: new TextFormField(
decoration: new InputDecoration(
labelText: 'Address Line 2'
),
),
),
new Container(
child: new TextFormField(
decoration: new InputDecoration(
labelText: 'Address Line 3'
),
),
),
new Container(
child: new TextFormField(
decoration: new InputDecoration(
labelText: 'POST CODE'
),
),
),
new Container(
child: new TextFormField(
decoration: new InputDecoration(
labelText: 'Mobile Number'
),
),
),
new Container(
child: new FlatButton(
onPressed: ((){
//I want to push the data captured from main.dart and from
//secondwidget.dart into database
// I want to use the instance of MyModel from main.dart here to save
// the data captured from the first screen and this one into database
}),
child: new Text('Save'),),
),
],
),
),
);
}
}
答案 0 :(得分:26)
根据您的使用情况,有很多方法可以做到这一点。以下是一些选项:
State
的公共成员。然后在一个currentState
中使用GlobalKey
的State
属性来获取对其他State
的引用。现在,您可以通过公共成员访问创建的对象。 (注意:此模式限制了State
的可测试性和封装,因此请谨慎使用。)InheritedWidget
的祖先窗口小部件,用于查找创建的对象。ValueNotifier
。他们可以使用此对象来读取和写入值。如果您详细了解您的用例,我们可以帮助您选择一个有意义的模式。
以下是一些实现选项#1的代码。
import 'package:flutter/material.dart';
void main() {
runApp(new MyApp());
}
final key = new GlobalKey<MyStatefulWidget1State>();
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return new MaterialApp(
home: new Scaffold(
body: new Column(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: <Widget>[
new MyStatefulWidget1(key: key),
new MyStatefulWidget2(),
],
),
),
);
}
}
class MyStatefulWidget1 extends StatefulWidget {
MyStatefulWidget1({ Key key }) : super(key: key);
State createState() => new MyStatefulWidget1State();
}
class MyStatefulWidget1State extends State<MyStatefulWidget1> {
String _createdObject = "Hello world!";
String get createdObject => _createdObject;
@override
Widget build(BuildContext context) {
return new Center(
child: new Text(_createdObject),
);
}
}
class MyStatefulWidget2 extends StatefulWidget {
State createState() => new MyStatefulWidget2State();
}
class MyStatefulWidget2State extends State<MyStatefulWidget2> {
String _text = 'PRESS ME';
@override
Widget build(BuildContext context) {
return new Center(
child: new RaisedButton(
child: new Text(_text),
onPressed: () {
setState(() {
_text = key.currentState.createdObject;
});
},
),
);
}
}
答案 1 :(得分:8)
您可以在构造SecondScreen
小部件时传递模型。
将模型添加到SecondScreen
构造函数:
class SecondScreen extends StatefulWidget {
final MyModel myModel;
SecondScreen(MyModel myModel, {Key key}):
super(key: key);
...
}
在main.dart
中构建SecondScreen
时传递模型
Navigator.push(context, new MaterialPageRoute(builder: (_) =>
new SecondScreen(model)));
现在,您可以通过_SecondScreenState
widget.myModel
中的模型
醇>
答案 2 :(得分:2)
这是我将参数传递给子窗口小部件的方式。
第一个Widget飞镖文件
class FirstWidget extends StatefulWidget {
_FirstWidgetState createState() => _FirstWidgetState()
}
class _FirstWidgetState extends State<FirstWidget> {
String param = "My parameter";
@override
Widget build(BuildContext context) {
return Container(
child:
SecondWidget(param), //pass parmater here
);
}
}
第二个小部件的飞镖文件
class SecondWidget extends StatefulWidget {
final String param;
SecondWidget(this.param); //passed paramter
_SecondWidgetState createState() => _SecondWidgetState()
}
class _SecondWidgetState extends State<SecondWidget> {
@override
Widget build(BuildContext context) {
return Container(
child:
Text(widget.param), //output paramter
);
}
}