我制作了一个应用,用户可以用手指画出一些东西...... 我不知道我怎么能这样做......
经过研究,我找到了下面的代码。
但是使用这段代码我只能画一行。如果触摸结束并且新的触摸事件开始,则该线继续此点...旧线路自动连接到新线路。
所以我想在每次触摸时创建一个新行。
有人知道这是如何运作的吗?
码
CGPath path;
CGPoint initialPoint;
CGPoint latestPoint;
public DrawView (IntPtr handle) : base (handle)
{
BackgroundColor = UIColor.White;
path = new CGPath();
}
public override void TouchesBegan(NSSet touches, UIEvent evt)
{
base.TouchesBegan(touches, evt);
UITouch touch = touches.AnyObject as UITouch;
if (touch != null)
{
initialPoint = touch.LocationInView(this);
}
}
public override void TouchesMoved(NSSet touches, UIEvent evt)
{
base.TouchesMoved(touches, evt);
UITouch touch = touches.AnyObject as UITouch;
if (touch != null)
{
latestPoint = touch.LocationInView(this);
SetNeedsDisplay();
}
}
public override void Draw(CGRect rect)
{
base.Draw(rect);
if (!initialPoint.IsEmpty)
{
//get graphics context
using (CGContext g = UIGraphics.GetCurrentContext())
{
//set up drawing attributes
g.SetLineWidth(2);
UIColor.Black.SetStroke();
//add lines to the touch points
if (path.IsEmpty)
{
path.AddLines(new CGPoint[] { initialPoint, latestPoint });
}
else
{
path.AddLineToPoint(latestPoint);
}
//add geometry to graphics context and draw it
g.AddPath(path);
g.DrawPath(CGPathDrawingMode.Stroke);
}
}
}
答案 0 :(得分:1)
您可以创建额外的CGPath
来记录路径并使用CGContext
代码:
public partial class DrawLine : UIView
{
CGPath pathtotal;
CGPath path;
CGPoint initialPoint;
CGPoint latestPoint;
public DrawLine(IntPtr handle) : base(handle)
{
BackgroundColor = UIColor.White;
pathtotal = new CGPath();
}
public override void TouchesBegan(NSSet touches, UIEvent evt)
{
base.TouchesBegan(touches, evt);
path = new CGPath();
UITouch touch = touches.AnyObject as UITouch;
if (touch != null)
{
initialPoint = touch.LocationInView(this);
}
}
public override void TouchesMoved(NSSet touches, UIEvent evt)
{
base.TouchesMoved(touches, evt);
UITouch touch = touches.AnyObject as UITouch;
if (touch != null)
{
latestPoint = touch.LocationInView(this);
SetNeedsDisplay();
}
}
public override void Draw(CGRect rect)
{
base.Draw(rect);
if (!initialPoint.IsEmpty)
{
//get graphics context
using (CGContext g = UIGraphics.GetCurrentContext())
{
//set up drawing attributes
g.SetLineWidth(2);
UIColor.Black.SetStroke();
//add lines to the touch points
if (path.IsEmpty)
{
path.AddLines(new CGPoint[] { initialPoint, latestPoint });
}
else
{
path.AddLineToPoint(latestPoint);
}
//add geometry to graphics context and draw it
pathtotal.AddPath(path);
g.AddPath(pathtotal);
g.DrawPath(CGPathDrawingMode.Stroke);
}
}
}
}
测试结果: