我做了一些搜索,但我总是找到如何访问作为数组的对象的值,或类似的东西。
我想要实现的是将数组中的值传递给我的对象属性值。
让我向您展示我的实际代码以便更好地理解。
//the array i want to use in my object
var grades = [3, 7, 6, 16, 8, 2, 12, 5, 19, 12, 8, 2, 15, 12, 17, 16, 4, 19, 9, 11, 18, 1, 15, 19, 8]
//My rectangle prototype. Some values are changed using the createRectangle() function.
var rectangle = {
x: Parameters[2], // this is the center of the rectangle
y: 0,
dx: 0, // delta x and y are the movement per frame
dy: 0,
w: 70, // size
h: 55,
color: "yellow",
text: null,
textColor: "black",
cutX: Parameters[2], //X position of cut mark (same as rectangle)
cutY: 700,
dxCut: 0,
dyCut: 0,
cutWidth: 75,
cutHeight: 30,
cutColor: "#ffffcc",
cutStroke: "purple",
strokeHeight: 5,
draw() { // function to draw this rectangle
ctx.fillStyle = this.color;
ctx.fillRect(this.x - this.w / 2, this.y - this.h / 2, this.w, this.h);
ctx.fillStyle = this.textColor;
ctx.fillText(this.text, this.x, this.y);
ctx.fillStyle = this.cutColor;
ctx.fillRect(this.cutX - this.cutWidth / 2, this.cutY - this.cutHeight / 2, this.cutWidth, this.cutHeight);
ctx.fillStyle = this.cutStroke;
ctx.fillRect(this.cutX - this.cutWidth / 2, this.cutY - 8 / 2, this.cutWidth, this.strokeHeight);
},
update() { // moves the rectangle
this.x += this.dx; //x = x + dx (do we need to update the position ? )
this.y += this.dy;
this.cutX += this.dxCut;
this.cutY += this.dyCut;
}
};
//function to create rectangle object
function createRectangle(settings) {
return Object.assign({}, rectangle, settings);
}
// function to store rectangles in object array and then spawn rectangle
function spawnRectangle() {
if (spawnCountdown) {
spawnCountdown -= 1;
} else {
rectangles.push(
createRectangle({
y: canvas.height / 1.5,
text: function findGrade() {
for (var i=0; i<grades.length; i++) {
return this.grades[i];
}
},
dx: 2,
dxCut: 2,
cutY: randPosition(),
})
);
spawnCountdown = spawnRate;
}
}
因此,如果我解释一下,在我的整个代码中,我有一个循环遍历数组的函数,以查看要创建多少个矩形。然后,每次使用函数spawnRectangle()
创建一个矩形,并将此矩形推送到一个对象数组。
我想要做的是从spawnRectangle()
函数创建的每个矩形都有自己的grades
数组的文本属性值。
请注意,我在此处打印了grades
数组,但在实际代码中,此数组是从服务器端代码生成的(所有这些值都由ajax更新)。
答案 0 :(得分:1)
您可以从Object.assign()
返回createRectangle()
并使用rectangles
数组.length
来引用grades
数组的索引
function createRectangle(settings) {
return Object.assign({}, rectangle, settings);
}
rectangles.push(
createRectangle({
y: canvas.height / 1.5,
text: grades[rectangles.length]
dx: 2,
dxCut: 2,
cutY: randPosition()
})
)