我是为Windows编写程序的新手。道歉,如果我的问题是一个非常简单或基本的问题。
我正在尝试编写一个代码,该代码使用Microsoft为使用C ++的Windows 10提供的触摸手势api。我也在使用触摸屏显示器。
我能够创建一个窗口和一个句柄来使用触摸手势,如下面的代码所示:
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
LRESULT CALLBACK DecodeGesture(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE, PWSTR pCmdLine, int nCmdShow)
{
// Register the window class.
const wchar_t CLASS_NAME[] = L"Sample Window Class";
WNDCLASS wc = {};
wc.lpfnWndProc = WindowProc;
wc.hInstance = hInstance;
wc.lpszClassName = CLASS_NAME;
RegisterClass(&wc);
// Create the window.
HWND hwnd = CreateWindowEx(
0, // Optional window styles.
CLASS_NAME, // Window class
L"Learn to Program Windows", // Window text
WS_OVERLAPPEDWINDOW, // Window style
// Size and position
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
NULL, // Parent window
NULL, // Menu
hInstance, // Instance handle
NULL // Additional application data
);
if (hwnd == NULL)
{
return 0;
}
ShowWindow(hwnd, nCmdShow);
// Run the message loop.
MSG msg = {};
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_DESTROY:
PostQuitMessage(0);
return 0;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hwnd, &ps);
FillRect(hdc, &ps.rcPaint, (HBRUSH)(COLOR_WINDOW + 1));
EndPaint(hwnd, &ps);
}
return 0;
case WM_GESTURE:
// Insert handler code here to interpret the gesture.
return DecodeGesture(hwnd, uMsg, wParam, lParam);
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
LRESULT DecodeGesture(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
// Create a structure to populate and retrieve the extra message info.
GESTUREINFO gi;
ZeroMemory(&gi, sizeof(GESTUREINFO));
gi.cbSize = sizeof(GESTUREINFO);
BOOL bResult = GetGestureInfo((HGESTUREINFO)lParam, &gi);
BOOL bHandled = FALSE;
if (bResult) {
// now interpret the gesture
switch (gi.dwID) {
case GID_ZOOM:
// Code for zooming goes here
bHandled = TRUE;
break;
case GID_PAN:
// Code for panning goes here
bHandled = TRUE;
break;
case GID_ROTATE:
// Code for rotation goes here
bHandled = TRUE;
break;
case GID_TWOFINGERTAP:
{
// Code for two-finger tap goes here
// Get all instances of the onscreen keyboard running on the local computer.
// This will return an empty array if onscreen keyboard isn't running.
array<Process^>^localByName = Process::GetProcessesByName("osk");
if (localByName->Length < 1)
{
system("start powershell.exe Set-ExecutionPolicy RemoteSigned \n");
system("start powershell.exe osk");
//system("pause");
}
bHandled = TRUE;
break;
}
case GID_PRESSANDTAP:
// Code for roll over goes here
bHandled = TRUE;
break;
default:
// A gesture was not recognized
break;
}
}
else {
DWORD dwErr = GetLastError();
if (dwErr > 0) {
//MessageBoxW(hWnd, L"Error!", L"Could not retrieve a GESTUREINFO structure.", MB_OK);
}
}
if (bHandled) {
return 0;
}
else {
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
//----------------------------------------------------------------------//
显然,上面提到的代码指向一个句柄,即一个窗口,而不是整个屏幕。
如何修改此代码以创建指向整个屏幕的句柄,而不仅仅是指向该窗口内的区域?
答案 0 :(得分:-1)
上述方法不正确,使用全局钩子的概念可以实现同样的目的。
您可以挂钩某种触摸手势并相应地填充屏幕键盘