请查看以下代码。我只发布代码的重要部分。
activity_game.xml
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/fullView"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
tools:context=".Game" >
<TextView
android:id="@+id/numberOfQuestionsLeft"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentLeft="true"
android:layout_alignParentTop="true"
android:layout_marginLeft="20dp"
android:text="TextView" />
</RelativeLayout>
Game.java
public class Game extends Activity {
private View fullView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_game);
fullView = (View)findViewById(R.id.fullView);
fullView.setOnTouchListener(imageViewSwiped);
}
OnTouchListener imageViewSwiped = new OnSwipeTouchListener()
{
public boolean onSwipeRight()
{
//code removed
}
public boolean onSwipeLeft()
{
//code removed
return true;
}
public boolean onSwipeBottom()
{
//code removed
return true;
}
};
}
OnSwipTouchListener.java
注意 - 我没有这类代码。它由另一个SO成员撰写。
package game.Game;
import android.view.GestureDetector;
import android.view.GestureDetector.SimpleOnGestureListener;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
public class OnSwipeTouchListener implements OnTouchListener {
private final GestureDetector gestureDetector = new GestureDetector(new GestureListener());
public boolean onTouch(final View v, final MotionEvent event) {
return gestureDetector.onTouchEvent(event);
}
private final class GestureListener extends SimpleOnGestureListener {
private static final int SWIPE_THRESHOLD = 100;
private static final int SWIPE_VELOCITY_THRESHOLD = 100;
@Override
public boolean onDown(MotionEvent e) {
return super.onDown(e);
}
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
boolean result = false;
try {
float diffY = e2.getY() - e1.getY();
float diffX = e2.getX() - e1.getX();
if (Math.abs(diffX) > Math.abs(diffY)) {
if (Math.abs(diffX) > SWIPE_THRESHOLD && Math.abs(velocityX) > SWIPE_VELOCITY_THRESHOLD) {
if (diffX > 0) {
result = onSwipeRight();
} else {
result = onSwipeLeft();
}
}
} else {
if (Math.abs(diffY) > SWIPE_THRESHOLD && Math.abs(velocityY) > SWIPE_VELOCITY_THRESHOLD) {
if (diffY > 0) {
result = onSwipeBottom();
} else {
result = onSwipeTop();
}
}
}
} catch (Exception exception) {
exception.printStackTrace();
}
return result;
}
}
public boolean onSwipeRight() {
return false;
}
public boolean onSwipeLeft() {
return false;
}
public boolean onSwipeTop() {
return false;
}
public boolean onSwipeBottom() {
return false;
}
}
现在,我正在尝试使整个活动触及启用。请查看Game.java
以了解我是如何做到的。但问题是,它不会对任何触摸事件做出反应!代码OnSwipTouchListener.java
没有任何问题,因为我通过将侦听器设置为image view
来使用触摸事件。
在尝试启用整个活动触摸时,一定存在问题。通过说“启用整个活动触摸”我的意思是,我需要在整个屏幕上滑动而不是将监听器添加到imageview
。
我在这里做错了什么?
答案 0 :(得分:3)
根据提问者的要求,解决方案是这个问题的答案ontouchlistener-doesnt-work-with-relative-layout
答案 1 :(得分:3)
这是我的例子:
@Override
public boolean onTouchEvent(MotionEvent event) {
super.onTouchEvent(event);
float x = event.getX();
float y = event.getY();
Toast.makeText(Example.this, "x=" + x + " y="+ y,
Toast.LENGTH_SHORT).show();
return false;
}
希望这对某人有帮助!振作!
答案 2 :(得分:0)
将TouchListener添加到活动的最高级别布局。这将抓住其他地方没有处理的任何接触。
答案 3 :(得分:0)
您的RelativeLayout是否可以专注?
android:focusable="true"
和/或
android:focusableInTouchMode="true"