我有一个win32应用程序,我放在主窗口(使用CreateWindowEx创建)3个按钮。我想将它们分开两行,所以我想在每个按钮之间放置一个位图,但是当我尝试在WM_PAINT中绘制图像时,它将它放在最后一个按钮之后,如果X和Y坐标是0,0。为什么?我应该改为放置静态控件并使用STM_SETIMAGE设置图像背景吗?
编辑1
hdc = BeginPaint(hWnd, &ps);
HDC hdcMem;
hdcMem = CreateCompatibleDC(hdc);
BITMAP bm;
HBITMAP oldbitmap;
GetObject(test, sizeof(bm), &bm);
oldbitmap = (HBITMAP)SelectObject(hdcMem, test);
BitBlt(hdc, 10, 10, bm.bmWidth, bm.bmHeight, hdcMem, 0, 0, SRCCOPY);
SelectObject(hdcMem, oldbitmap);
DeleteObject(oldbitmap);
DeleteDC(hdcMem);
EndPaint(hWnd, &ps);
编辑2
答案 0 :(得分:3)
你的上一条评论引起了一面红旗。
您无需创建窗口即可绘制黑线。对窗系统的工作方式似乎存在一些误解。
所以,为了构建这个:
|--------------------------------|
|MainWindow B |
| l |
| |--------| a |--------| |
| |Button1 | c |Button2 | |
| | | k | | |
| | | | | |
| | | B | | |
| | | a | | |
| |--------| r |--------| |
|--------------------------------|
首先调用CreateWindow来创建MainWindow,然后输入你的消息循环(GetMessage,Translate,Dispatch等)。在主窗口的WM_CREATE处理程序中,然后使用消息处理程序的window参数作为按钮的父窗口创建Button1和Button2。
要绘制黑条,您将在主窗口的消息处理程序中为WM_ERASEBKGND消息添加处理程序,并在该处理程序中清除客户区(通过调用DefWindowProc),然后绘制黑条。
按钮的绘图应由按钮窗口的WM_ERASEBKGND / WM_PAINT处理程序处理,而不是由主窗口处理。
编辑:这是一个显示两个按钮和一个黑条的简单程序:
#define WIN32_MEAN_AND_LEAN
#include <windows.h>
// a helper function to create two buttons
void CreateButtons (HWND parent)
{
// create two button
// Here, I've used the standard button class. If you want to have red buttons,
// either create a new class for the buttons and implement all the functionality
// yourself, or sub class the standard button and override the drawing functions.
CreateWindowEx (0,
TEXT ("BUTTON"),
TEXT ("Button1"),
WS_CHILD | WS_VISIBLE,
10,
10,
100,
50,
parent,
0,
reinterpret_cast <HINSTANCE> (GetWindowLongPtr (parent, GWL_HINSTANCE)),
0);
CreateWindowEx (0,
TEXT ("BUTTON"),
TEXT ("Button2"),
WS_CHILD | WS_VISIBLE,
140,
10,
100,
50,
parent,
0,
reinterpret_cast <HINSTANCE> (GetWindowLongPtr (parent, GWL_HINSTANCE)),
0);
}
LRESULT CALLBACK MainWindowProc (HWND window, UINT message, WPARAM w_param, LPARAM l_param)
{
LRESULT
result;
bool
use_default_proc = true;
switch (message)
{
case WM_CREATE:
// when the window is created, create the two buttons!
CreateButtons (window);
break;
case WM_DESTROY:
// when the window is finished with, call PostQuitMessage to exit the message loop
PostQuitMessage (0);
use_default_proc = false;
result = 0;
break;
case WM_ERASEBKGND:
// here we draw the black line between the two buttons using a solid colour filled rectangle.
// this can just as easily be done in the WM_PAINT handler
{
// DefWindowProc will clear the window using the WNDCLASSEX.hbrBackground member
result = DefWindowProc (window, message, w_param, l_param);
use_default_proc = false;
// get the DC to draw with
HDC
dc = reinterpret_cast <HDC> (w_param);
// draw the black bar
RECT
rect = {120, 0, 130, 70};
FillRect (dc, &rect, reinterpret_cast <HBRUSH> (GetStockObject (BLACK_BRUSH)));
}
break;
}
if (use_default_proc)
{
result = DefWindowProc (window, message, w_param, l_param);
}
return result;
}
int __stdcall WinMain (HINSTANCE instance, HINSTANCE previous_instance, LPSTR command_line, int show_command)
{
// create a window class for the main window
WNDCLASSEX
window_class =
{
sizeof window_class,
CS_HREDRAW | CS_VREDRAW,
MainWindowProc,
0,
0,
instance,
0,
LoadCursor (0, IDC_ARROW),
reinterpret_cast <HBRUSH> (COLOR_WINDOW + 1),
0,
TEXT ("MainWindowClass"),
0
};
// register the window class
RegisterClassEx (&window_class);
// create the main window
HWND
window = CreateWindowEx (WS_EX_APPWINDOW,
TEXT ("MainWindowClass"),
TEXT ("Example Window"),
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
0,
0,
instance,
0);
bool
quit = false;
while (!quit)
{
MSG
message;
int
error_code;
switch (GetMessage (&message, 0, 0, 0))
{
case 0: // WM_QUIT processed
quit = true;
break;
case -1: // an error
error_code = GetLastError ();
quit = true;
break;
default: // pass the message on to the window...
TranslateMessage (&message);
DispatchMessage (&message);
break;
}
}
return 0;
}