精灵没有在html5画布上显示

时间:2017-09-29 09:14:25

标签: javascript html5 canvas

我有一个基于平铺的平台游戏,其中使用fillRect函数将切片呈现为彩色矩形。我有一个spritesheet,我想用它来渲染矩形。每个瓷砖和精灵的宽度和高度均为32像素。我知道在裁剪图像时我需要一个加载功能,但我不确定它应该去哪里,因为我需要裁剪并每秒画60帧精灵。继承人我的js小提琴 - https://jsfiddle.net/LsLpyn8p/4/

或以下代码:

        var canvas = document.getElementById('canvas');
    var ctx = canvas.getContext('2d');

    var width = 6;
    var height = 3;
    var tileSize = 32;

    var counter = 0;
    var playerUp = false;

    setInterval(gameLoop, 1000 / 30);

    function gameLoop() {
        ctx.fillStyle = "white";
        ctx.fillRect(0, 0, canvas.width, canvas.height);

        for (var y = 0; y < height; y++) {
            for (var x = 0; x < width; x++) {
                posX = (x * tileSize) + 1 * x;
                posY = (y * tileSize) + 1 * y;

                //     ctx.fillStyle = "green";
                //   ctx.fillRect(posX, posY, tileSize, tileSize);
                var spriteSheet = new Image();
                spriteSheet.src = 'https://pasteboard.co/GMAwgYX.png';

                ctx.drawImage(spriteSheet, 0, 4 * tileSize, tileSize, tileSize, posX, posY, tileSize, tileSize);
            }
        }

        ctx.fillStyle = "red";
        ctx.fillRect(50, counter, tileSize, tileSize);

        if (playerUp == true) {
            counter--;
        } else {
            counter++;
        }

        if (counter == 100) {
            playerUp = true;
        } else if (counter == 0) {
            playerUp = false;
        }
    }

感谢任何帮助

1 个答案:

答案 0 :(得分:0)

我假设您正在尝试放置图像的剪切片段。

你指的是4 * tileSize,在这种情况下它是4 * 32 = 128。

SourceImage的X坐标是128.图像太小,没有这么多像素。

10开头,例如:

ctx.drawImage(spriteSheet, 0, 10, tileSize, tileSize, posX, posY, tileSize, tileSize);

jsFiddle

Documentation

void ctx.drawImage(image, sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight);

sx
The X coordinate of the top left corner of the sub-rectangle of the source image to draw into the destination context.

sy
The Y coordinate of the top left corner of the sub-rectangle of the source image to draw into the destination context.