我正在创建一个二维阵列的迷宫游戏,但我无法弄清楚如何使墙/门/等工作。我想当我按'W'时,只有当下一个位置不是墙时才会改变角色的位置。我该如何检查? 这是我的地图和运动代码:
const int ROWS = 16, COLUMNS = 24;
Blocks[,] map = new Blocks[COLUMNS, ROWS];
int playerRow = 3, playerColumn = 11;
Character gubbe = new Character();
// Create map
for (int row = 0; row < ROWS; row++)
{
for (int column = 0; column < COLUMNS; column++)
{
if (row == 0 || row == ROWS - 1 || column == 0 || column == COLUMNS - 1)
map[column, row] = new Wall();
else
map[column, row] = new EmptySpace();
}
}
while (true) // TODO: add a goal that ends the loop
{
// Draw map
string buffer = "";
for (int row = 0; row < ROWS; row++)
{
string line = "";
for (int column = 0; column < COLUMNS; column++)
{
if (column == playerColumn && row == playerRow)
line += gubbe.printBlock();
else
line += map[column, row].printBlock();
}
//Console.WriteLine(line);
buffer += line + "\n";
}
Console.CursorLeft = 0;
Console.CursorTop = 0;
Console.Write(buffer);
var key = Console.ReadKey();
if (key.Key == ConsoleKey.W)
playerRow--;
else if (key.Key == ConsoleKey.A)
playerColumn--;
else if (key.Key == ConsoleKey.S)
playerRow++;
else if (key.Key == ConsoleKey.D)
playerColumn++;
}//while
}//Map
答案 0 :(得分:2)
您可以通过两种不同的方式检查类型:
第一个选项:
if (map[column, row] is Wall)
{
// Do something
}
第二个选项:
if (map[column, row].GetType() == typeof(Wall))
{
// Do something
}