我正在尝试为我的游戏获取背景音乐,但我似乎无法完美地理解它。我过去曾经使用过pygame,但是在游戏中我只使用了一首歌。 我希望播放列表能够连续播放每个曲目。我已经设法让这个工作在一个单独的测试文件中。我将在下面发布此代码。
问题是当我在主游戏中调用此功能时,音乐播放第一首曲目,然后停止。如果我放入
while pygame.mixer.music.get_busy():
continue
它只播放音乐并且不让我玩游戏。我希望它在用户玩游戏时连续循环播放播放列表(这是一个基于文本的游戏,所以它使用raw_input()
很多。
这是我的代码:
import pygame
import random
pygame.mixer.init()
_songs = [songs, are, here]
_currently_playing_song = None
def music():
global _currently_playing_song, _songs
next_song = random.choice(_songs)
while next_song == _currently_playing_song:
next_song = random.choice(_songs)
_currently_playing_song = next_song
pygame.mixer.music.load(next_song)
pygame.mixer.music.play()
while True: ## This part works for the test, but will not meet my needs
music() ## for the full game.
while pygame.mixer.music.get_busy():
continue
(P.S。我通过Zed Shaw的“学习Python困难之路”学习python,所以我的游戏结构使用了书中的引擎和地图系统)
答案 0 :(得分:2)
您可以使用线程在后台播放音乐。
import threading
musicThread = threading.Thread(target=music)
musicThread.start()
如果您想在不关闭游戏的情况下停止音乐,则应该杀死该线程。
答案 1 :(得分:2)
您可以设置一个documentation,在音乐播放完毕后会在事件队列中发布。然后你只需选择另一首歌。这些方面的东西:
import os
import pygame
pygame.init()
pygame.mixer.init()
SIZE = WIDTH, HEIGHT = 720, 460
screen = pygame.display.set_mode(SIZE)
MUSIC_ENDED = pygame.USEREVENT
pygame.mixer.music.set_endevent(MUSIC_ENDED)
BACKGROUND = pygame.Color('black')
class Player:
def __init__(self, position):
self.position = pygame.math.Vector2(position)
self.velocity = pygame.math.Vector2()
self.image = pygame.Surface((32, 32))
self.rect = self.image.get_rect(topleft=self.position)
self.image.fill(pygame.Color('red'))
def update(self, dt):
self.position += self.velocity * dt
self.rect.topleft = self.position
def load_music(path):
songs = []
for filename in os.listdir(path):
if filename.endswith('.wav'):
songs.append(os.path.join(path, filename))
return songs
def run():
songs = load_music(path='/Users/Me/Music/AwesomeTracks')
song_index = 0 # The current song to load
pygame.mixer.music.load(songs[song_index])
pygame.mixer.music.play()
song_index += 1
clock = pygame.time.Clock()
player = Player(position=(WIDTH / 2, HEIGHT / 2))
while True:
dt = clock.tick(30) / 1000
for event in pygame.event.get():
if event.type == pygame.QUIT:
quit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_a:
player.velocity.x = -200
elif event.key == pygame.K_d:
player.velocity.x = 200
elif event.key == pygame.K_w:
player.velocity.y = -200
elif event.key == pygame.K_s:
player.velocity.y = 200
elif event.type == pygame.KEYUP:
if event.key == pygame.K_a or event.key == pygame.K_d:
player.velocity.x = 0
elif event.key == pygame.K_w or event.key == pygame.K_s:
player.velocity.y = 0
elif event.type == MUSIC_ENDED:
song_index = (song_index + 1) % len(songs) # Go to the next song (or first if at last).
pygame.mixer.music.load(songs[song_index])
pygame.mixer.music.play()
screen.fill(BACKGROUND)
player.update(dt)
screen.blit(player.image, player.rect)
pygame.display.update()
run()
所以实际的解决方案只有3个部分
MUSIC_ENDED = pygame.USEREVENT
。pygame.mixer.music.set_endevent(MUSIC_ENDED)
for event in pygame.event.get(): if event.type == MUSIC_ENDED:
然后你可以自由地做任何你想做的事。