如何禁用第三人控制器的跳转 - Unity C#

时间:2017-09-27 21:39:58

标签: c# unity3d dialog unity3d-unet

我遇到了问题,我使用c#制作了一个对话文本。好吧,我需要知道如何禁用第三人控制器(统一的默认播放器)跳转,因为看不太好。

像这样:

enter image description here

这是代码:

 

        private void Update()
        {
		if (!m_Jump) {
			m_Jump = CrossPlatformInputManager.GetButtonDown ("Jump");
		 
		
		} 
        }


        // Fixed update is called in sync with physics
        private void FixedUpdate()
        {
            // read inputs
            float h = CrossPlatformInputManager.GetAxis("Horizontal");
            float v = CrossPlatformInputManager.GetAxis("Vertical");
            bool crouch = Input.GetKey(KeyCode.C);

            // calculate move direction to pass to character
            if (m_Cam != null)
            {
                // calculate camera relative direction to move:
                m_CamForward = Vector3.Scale(m_Cam.forward, new Vector3(1, 0, 1)).normalized;
                m_Move = v*m_CamForward + h*m_Cam.right;
            }
            else
            {
                // we use world-relative directions in the case of no main camera
                m_Move = v*Vector3.forward + h*Vector3.right;
            }
#if !MOBILE_INPUT
			// walk speed multiplier
	        if (Input.GetKey(KeyCode.LeftShift)) m_Move *= 0.5f;
#endif

            // pass all parameters to the character control script
            m_Character.Move(m_Move, crouch, m_Jump);
            m_Jump = false;
        }
    }

我试试

请帮帮我,我不知道如何解决它。

谢谢!

1 个答案:

答案 0 :(得分:2)

要禁用跳转,请删除触发它的代码。

Update()中的这一行是触发玩家跳跃的原因。

m_Jump = CrossPlatformInputManager.GetButtonDown ("Jump");