我想这样做,以便HTML Canvas元素的宽度=浏览器窗口宽度,height =浏览器窗口高度。以下是我使用的代码。
HTML:
<body>
<canvas id="gameCanvas"></canvas>
<body />
JS:
function Main() {
this.canvas;
this.context;
this.canvasWidth;
this.canvasheight;
this.screenWidth;
this.screenHeight;
this.boxWidth;
this.boxHeight;
//This function is used to gather all required startup data
this.initalize = function (canvas) {
this.canvas = canvas;
this.context = this.canvas[0].getContext('2d');
}
//This function is used to size the canvas to the screen size
this.sizeCanvas = function () {
this.canvas.css("width", this.screenWidth + "px");
this.canvas.css("height", this.screenHeight + "px");
this.canvas[0].width = this.screenWidth;
this.canvas[0].height = this.screenHeight;
}
//This function is used to draw a stickman
this.drawStickMan = function (x, y) {
var headRadius = 0;
if (this.boxWidth < this.boxHeight) {
headRadius = this.boxWidth;
} else {
headRadius = this.boxHeight;
}
this.context.beginPath();
this.context.arc(x + this.boxWidth, y + this.boxHeight, headRadius, 0, 2 * Math.PI);
this.context.stroke();
console.log("run" + this.boxHeight);
}
//This function is run on page load, and when the screen resizes
this.resize = function () {
this.screenWidth = screen.width;
this.screenHeight = screen.height;
this.sizeCanvas();
this.canvasWidth = this.canvas[0].width;
this.canvasheight = this.canvas[0].height;
this.boxWidth = this.canvasWidth / 16;
this.boxHeight = this.canvasheight / 32;
this.drawStickMan(100, 100);
}
}
运行上述类的JS:
//This function is used to run the game
$(document).ready(function () {
var main = new Main();
main.initalize($("#gameCanvas"));
main.resize();
//run whenever screen size changes
$(window).resize(function () {
main.resize();
});
});
无论我做什么,我似乎无法让画布适合整个屏幕。我不确定画布不适合的原因。我认为问题出在sizeCanvas
函数中。
答案 0 :(得分:1)
尝试使用CSS:
body {
margin: 0;
}
#gameCanvas {
width: 100vw;
height: 100vh;
}
答案 1 :(得分:1)
试试这个:
html, body {
height: 100%;
}
#gameCanvas {
width: 100%;
height: 100%;
}
100%必须从html元素中过滤掉,否则它不会填满屏幕的高度。