以下代码允许我单击图像(画布),具有坐标,并将十字准确放置在完成单击的位置。交叉的问题是,它将从角落(右下角)表示,我将在点击和十字之间有一个偏移,它不代表精确的坐标。换句话说,十字架的中心应该是延迟坐标的起源。
怎么做?
var canvas = document.getElementById('Canvas');
var context = canvas.getContext("2d");
// Map sprite
var mapSprite = new Image();
mapSprite.src = "image.png";
//Declare Marker sprite
var Marker = function () {
this.Sprite = new Image();
this.Sprite.src = "cross.png"
this.Width = 10;
this.Height = 10;
this.XPos = 0;
this.YPos = 0;
}
var Markers = new Array();
var mouseClicked = function (mouse) {
// Get corrent mouse coords
var rect = canvas.getBoundingClientRect();
var mouseXPos = Math.round(mouse.x - rect.left);
var mouseYPos = Math.round(mouse.y - rect.top);
console.log("Marker added");
// Move the marker when placed to a better location
var marker = new Marker();
marker.XPos = mouseXPos - (marker.Width / 2);
marker.YPos = mouseYPos - marker.Height;
marker.YPosNew = marker.YPos;
Markers.push(marker);
// Draw marker
context.drawImage(Markers[0].Sprite, Markers[0].XPos, Markers[0].YPos, Markers[0].Width, Markers[0].Height);
// Calculate postion text
var markerText = Markers[0].XPos + ", " + Markers[0].YPosNew;
// disable pointer after 1s
setTimeout( function(){
document.getElementById('Canvas').style.cursor="not-allowed"; } , 1000 );
}
// Add mouse click event listener to canvas
canvas.addEventListener("mousedown", mouseClicked, false);
var main = function () {
draw();
};
var draw = function () {
// Clear Canvas
context.fillStyle = "#000";
context.fillRect(0, 0, canvas.width, canvas.height);
// Draw diagramme
context.drawImage(mapSprite, 0, 0, 954, 267);
//draw all precedent cross
cross = new Image();
cross.src = "cross.png";
}
mapSprite.addEventListener('load', main);
<div style="width : 75%;margin : auto;">
<canvas id="Canvas" width="954" height="267"></canvas>
</div>
答案 0 :(得分:1)
var marker = new Marker();
marker.XPos = mouseXPos - (marker.Width / 2);
marker.YPos = mouseYPos - (marker.Height / 2);
marker.YPosNew = marker.YPos;
Markers.push(marker);
更改标记的Ypos,这就是它上升的原因。在这种情况下,十字架将位于点击的中间位置。