这是我的代码:
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
let amountOfViews = 3
let difference: CGFloat = 360 / CGFloat(amountOfViews)
for i in 0...amountOfViews - 1{
print((CGFloat(i) * difference))
let view2 = UIView()
view2.translatesAutoresizingMaskIntoConstraints = false
view2.backgroundColor = .red
self.view.addSubview(view2)
NSLayoutConstraint(item: view2, attribute: .centerX, relatedBy: .equal, toItem: self.view, attribute: .centerX, multiplier: 1, constant: 0).isActive = true
NSLayoutConstraint(item: view2, attribute: .centerY, relatedBy: .equal, toItem: self.view, attribute: .centerY, multiplier: 1, constant: 0).isActive = true
NSLayoutConstraint(item: view2, attribute: .width, relatedBy: .equal, toItem: self.view, attribute: .width, multiplier: 0.09, constant: 0).isActive = true
NSLayoutConstraint(item: view2, attribute: .height, relatedBy: .equal, toItem: self.view, attribute: .height, multiplier: 0.35, constant: 0).isActive = true
let orbit = CAKeyframeAnimation(keyPath: "position")
let circlePath = UIBezierPath(arcCenter: self.view.frame.origin, radius: CGFloat(self.view.frame.height * 0.3), startAngle: CGFloat(i) * difference, endAngle: CGFloat.pi * 2 + CGFloat(i) * difference, clockwise: true)
orbit.path = circlePath.cgPath
orbit.duration = 10
orbit.isAdditive = true
orbit.repeatCount = Float.greatestFiniteMagnitude
orbit.calculationMode = kCAAnimationPaced
orbit.rotationMode = kCAAnimationRotateAuto
view2.layer.add(orbit, forKey: "orbit")
}
}
结果如下:
这是印刷品:
0.0
120.0
240.0
对我而言,观点之间的差异应该是正确的,但事实并非如此。视图彼此接触,而它们之间应该具有相等的间距。将amountOfViews设置为4时,结果如下:
这看起来也很奇怪。我怎样才能使它发挥作用?
答案 0 :(得分:1)
这是度与弧度的问题UIBezierPath
需要以弧度为单位的角度值。您的i
变量以度为单位。
let radians = (CGFloat(i) * difference) / 180 * CGFloat.pi
let circlePath = UIBezierPath(arcCenter: self.view.frame.origin, radius: CGFloat(self.view.frame.height * 0.3), startAngle: radians, endAngle: CGFloat.pi * 2 + radians, clockwise: true)