* By default, file descriptors remain open across an execve(). File
descriptors that are marked close-on-exec are closed; see the
description of FD_CLOEXEC in fcntl(2).
它们运行速度如此之快,当我更改var actionArray = [SKAction]()
actionArray.append(SKAction.move(to: CGPoint(x: obstacle.position.x, y: -obstacle.size.height), duration: TimeInterval(3.5)))
actionArray.append(SKAction.removeFromParent())
obstacle.run(SKAction.sequence(actionArray))
时,它们只会减慢速度,但距离会减少。
我想要的只是一个慢得多的距离!