在我的代码中,我有三个(或更多......)个不同的对象,它们都具有相同的属性(例如TrackingItemType,ReaderID等)。
它们来自CounterBase(它没有所需的属性,但是其他属性)。
现在我想迭代这些对象的集合。在Collection中,可以发生所有三个对象。因此,目前我已经实施了" 更新"对于每个对象分开。
问题:如何避免写入重复的代码?有没有 模式可用于更新具有相同的不同对象 属性?!
谢谢!
感兴趣的方法:
private void UpdateTrackingCounters(Reading readingData, TrackingItemType trackingItemType, string trackingCounterType)
{
try
{
foreach (CounterBase counter in this.TrackingCounters)
{
if (typeof(TrackingSimpleCounter).IsInstanceOfType(counter))
{
TrackingSimpleCounter trackingCounter = (TrackingSimpleCounter)counter;
if (trackingCounter.TrackingCounterType == trackingCounterType)
{
if ((trackingCounter.ReaderID == 0
&& trackingCounter.TrackingItemType == null)
|| (trackingCounter.ReaderID == 0
&& trackingCounter.TrackingItemType == trackingCounter.TrackingItemType)
|| (trackingCounter.ReaderID == readingData.ReaderId
&& trackingCounter.TrackingItemType == null)
|| (trackingCounter.ReaderID == readingData.ReaderId
&& trackingCounter.TrackingItemType == trackingCounter.TrackingItemType)
)
{
trackingCounter.IncreaseOne();
}
}
}
else if (typeof(TrackingIntervalBasedRollingCounter).IsInstanceOfType(counter))
{
TrackingIntervalBasedRollingCounter trackingCounter = (TrackingIntervalBasedRollingCounter)counter;
if (trackingCounter.TrackingCounterType == trackingCounterType)
{
if ((trackingCounter.ReaderID == 0
&& trackingCounter.TrackingItemType == null)
|| (trackingCounter.ReaderID == 0
&& trackingCounter.TrackingItemType == trackingCounter.TrackingItemType)
|| (trackingCounter.ReaderID == readingData.ReaderId
&& trackingCounter.TrackingItemType == null)
|| (trackingCounter.ReaderID == readingData.ReaderId
&& trackingCounter.TrackingItemType == trackingCounter.TrackingItemType)
)
{
trackingCounter.IncreaseOne();
}
}
}
else if (typeof(TrackingTriggerBasedRollingCounter).IsInstanceOfType(counter))
{
TrackingTriggerBasedRollingCounter trackingCounter = (TrackingTriggerBasedRollingCounter)counter;
if (trackingCounter.TrackingCounterType == trackingCounterType)
{
if ((trackingCounter.ReaderID == 0
&& trackingCounter.TrackingItemType == null)
|| (trackingCounter.ReaderID == 0
&& trackingCounter.TrackingItemType == trackingCounter.TrackingItemType)
|| (trackingCounter.ReaderID == readingData.ReaderId
&& trackingCounter.TrackingItemType == null)
|| (trackingCounter.ReaderID == readingData.ReaderId
&& trackingCounter.TrackingItemType == trackingCounter.TrackingItemType)
)
{
trackingCounter.IncreaseOne();
}
}
}
}
}
catch (Exception ex)
{
this.Trace.Error(ex);
}
}
答案 0 :(得分:1)
定义包含所需属性和方法的接口:
interface ITrackable
{
int ReaderID;
string TrackingItemType;
void IncreaseOne();
}
并将其添加到包含它们的每个类的声明中:
class TrackingSimpleCounter : CounterBase, ITrackable
class TrackingIntervalBasedRollingCounter: CounterBase, ITrackable
class TrackingTriggerBasedRollingCounter : CounterBase, ITrackable
如果所有类真正共享这些属性,则不必实现任何接口,因为它已经存在。
然后您需要的只是
foreach (ITrackable counter in this.TrackingCounters)
{
if ((counter.ReaderID == 0 && counter.TrackingItemType == null)
|| (counter.ReaderID == 0 && counter.TrackingItemType == counter.TrackingItemType)
|| (counter.ReaderID == readingData.ReaderId && counter.TrackingItemType == null)
|| (counter.ReaderID == readingData.ReaderId && counter.TrackingItemType == counter.TrackingItemType)
)
{
counter.IncreaseOne();
}
}
虽然除非我误解你的逻辑,否则你真正需要的是:
foreach (ITrackable counter in this.TrackingCounters)
{
if (counter.ReaderID == 0 || counter.ReaderID == readingData.ReaderID)
{
counter.IncreaseOne();
}
}
或者如果你想使用LINQ:
foreach (var counter in this.TrackingCounters.OfType<ITrackable>().Where(c => c.ReaderID == 0 || c.ReaderID = readingData.ReaderID))
{
counter.IncreaseOne();
}
答案 1 :(得分:0)
您可以将公共属性提取到一个新的公共对象中,并使您的两个类都具有该对象的引用属性。
这样,当您更新此对象时,两个原始对象都将具有最新值,而不会有忘记更新其中一个属性的风险。