我正在尝试用Java绘制等距图块并使用鼠标光标实现图块拾取系统。我使用我发现的这些数学公式绘制瓷砖,并根据我的瓷砖纹理进行调整,您可以在下面找到它们。瓷砖是64x64px,但平面瓷砖只有32px高,即使我使用64x64精灵绘制它们。
地图是一个简单的二维数组,我的图块由其ID表示。
这是我用来使用toIso()函数将地图坐标转换为屏幕坐标的类。我将代表屏幕上光标位置的屏幕坐标传递给toGrid()函数,将它们转换为地图坐标。
public class Utils {
private static int TILE_WIDTH = Tile.TILE_WIDTH;
private static int TILE_HEIGHT = Tile.TILE_HEIGHT;
private static int TILE_WIDTH_HALF = TILE_WIDTH/2;
private static int TILE_HEIGHT_HALF = TILE_HEIGHT/2;
private static int TILE_WIDTH_QUARTER = TILE_WIDTH_HALF/2;
private static int TILE_HEIGHT_QUARTER = TILE_HEIGHT_HALF/2;
public static int[] toIso(int x, int y){
int i = (x - y) * TILE_WIDTH_HALF;
int j = (x + y) * TILE_HEIGHT_QUARTER;
//800 and 100 are temporary offsets I apply to center the map.
i+=800;
j+=100;
return new int[]{i,j};
}
public static int[] toGrid(int x, int y){
//800 and 100 are temporary offsets I apply to center the map.
x-=800;
y-=100;
int i = ( x / ( TILE_WIDTH_HALF ) + y / ( TILE_HEIGHT_QUARTER )) / 2;
int j = ( y / ( TILE_HEIGHT_QUARTER ) - ( x / ( TILE_WIDTH_HALF ))) / 2;
return new int[]{i,j};
}}
我目前使用两个for循环渲染我的图块,并使用toIso()函数将地图坐标转换为屏幕坐标。
public void render(Graphics g){
for(int x = 0;x<width;x++){
for(int y = 0;y<height;y++){
int[] isoCoords = Utils.toIso(x, y);
int fx = isoCoords[0];//
int fy = isoCoords[1];//
if(world[x][y] == 0){
Tile grass = new GrassTile(0);
grass.render(g, grass.getId(), fx, fy);
}else if(world[x][y] == 1){
Tile water = new WaterTile(1);
water.render(g, water.getId(), fx, fy);
}
}
}
}
我得到一个钻石形状,因为我想在屏幕上呈现。
我最终更新了每个标记,它们是屏幕上的实际鼠标坐标。
int[] coords = Utils.toGrid(mouseManager.getMouseX(), mouseManager.getMouseY());
tileX = coords[0];
tileY = coords[1];
最终渲染选定的图块:
BufferedImage selectedTexture = Assets.selected;
int[] coordsIsoSelected = Utils.toIso(this.tileX, this.tileY);
g.drawImage(selectedTexture, coordsIsoSelected[0], coordsIsoSelected[1], Tile.TILE_WIDTH, Tile.TILE_HEIGHT, null);
g.drawRect(Utils.toIso(tileX, tileY)[0], Utils.toIso(tileX, tileY)[1]+Tile.TILE_HEIGHT/2, Tile.TILE_WIDTH, Tile.TILE_HEIGHT/2);//I draw a rectangle to visualize what's happening.
最后,我的瓷砖检测没有按预期工作,它完全不适合瓷砖,但它似乎与我绘制的矩形有关。我无法弄清楚这个问题的解决方案,我提前感谢您阅读或者您可以给我的任何建议。如果您需要更多精确度,我很乐意为您提供更多信息。
以下视频展示了实际发生的情况:youtu.be/baCVIfJz2Wo
以下是我可以用来运行像我这样的应用程序的一些代码。对于这个非常混乱的代码感到抱歉,但是我试图尽可能地缩短它而不会打扰“游戏”的行为。
您需要将之前提供的工作表放入创建到项目的ressource文件夹中的“textures”文件夹中。
gfx包:
package fr.romainimberti.isometric.gfx;
import java.awt.image.BufferedImage;
public class Assets {
private static final int width = 64, height = 64;
public static BufferedImage grass, water, selected;
public static void init(){
//Temp
SpriteSheet tileSheet = new SpriteSheet(ImageLoader.loadImage("/textures/sheet.png"));
grass = tileSheet.crop(width*2, 0, width, height);
water = tileSheet.crop(width*9, height*5, width, height);
selected = tileSheet.crop(0, height*5, width, height);
//
}
}
package fr.romainimberti.isometric.gfx;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.imageio.ImageIO;
public class ImageLoader {
public static BufferedImage loadImage(String path){
try {
return ImageIO.read(ImageLoader.class.getResource(path));
} catch (IOException e) {
e.printStackTrace();
System.exit(1);
}
return null;
}
}
package fr.romainimberti.isometric.gfx;
import java.awt.image.BufferedImage;
public class SpriteSheet {
private BufferedImage sheet;
public SpriteSheet(BufferedImage sheet){
this.sheet = sheet;
}
public BufferedImage crop(int x, int y, int width, int height){
return sheet.getSubimage(x, y, width, height);
}
}
项目的其余部分:
package fr.romainimberti.isometric;
public class Launcher {
public static void main(String args[]){
System.setProperty("sun.awt.noerasebackground", "true");
Game game = new Game("Isometric", 1280, 720);
game.start();
}
}
package fr.romainimberti.isometric;
import java.awt.Canvas;
import java.awt.Dimension;
import javax.swing.JFrame;
public class Display {
private JFrame frame;
private Canvas canvas;
private String title;
private int width, height;
public Display(String title, int width, int height){
this.title = title;
this.width = width;
this.height = height;
createDisplay();
}
private void createDisplay(){
frame = new JFrame(title);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setResizable(true);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
canvas = new Canvas();
canvas.setPreferredSize(new Dimension(width, height));
canvas.setMaximumSize(new Dimension(width, height));
canvas.setMinimumSize(new Dimension(width, height));
canvas.setFocusable(true);
frame.add(canvas);
frame.pack();
}
public Canvas getCanvas(){
return canvas;
}
public JFrame getFrame(){
return frame;
}
}
package fr.romainimberti.isometric;
import java.awt.Graphics;
import java.awt.image.BufferStrategy;
import java.util.concurrent.ThreadLocalRandom;
import javax.swing.JFrame;
import fr.romainimberti.isometric.gfx.Assets;
public class Game implements Runnable {
private Display display;
private int width, height;
public JFrame frame;
private boolean running = false;
private Thread thread;
public String title;
private BufferStrategy bs;
private Graphics g;
public int x, y;
public int[][] world;
public static final int TILE_WIDTH = 64;
public static final int TILE_HEIGHT = 64;
public static final int TILE_WIDTH_HALF = 32;
public static final int TILE_HEIGHT_HALF = 32;
public static final int TILE_WIDTH_QUARTER = 16;
public static final int TILE_HEIGHT_QUARTER = 16;
public int xOffset;
//Input
private MouseManager mouseManager;
public Game(String title, int width, int height){
this.width = width;
this.height = height;
this.mouseManager = new MouseManager(this);
this.world = new int[10][10];
}
private void init(){
display = new Display(title, width, height);
display.getFrame().addMouseListener(mouseManager);
display.getFrame().addMouseMotionListener(mouseManager);
display.getCanvas().addMouseListener(mouseManager);
display.getCanvas().addMouseMotionListener(mouseManager);
this.frame = display.getFrame();
Assets.init();
xOffset = frame.getWidth()/2;
//Fill the world
for(int i = 0;i<world.length;i++){
for(int j=0;j<world[0].length;j++){
int r = ThreadLocalRandom.current().nextInt(0,1+1);
if(r == 0)
world[i][j] = 0;
else
world[i][j] = 1;
}
}
}
private void tick(){
mouseManager.tick();
xOffset = frame.getWidth()/2;
}
private void render(){
bs = display.getCanvas().getBufferStrategy();
if(bs == null){
display.getCanvas().createBufferStrategy(3);
return;
}
g = bs.getDrawGraphics();
//Clear Screen
g.clearRect(0, 0, frame.getWidth(), frame.getHeight());
//Draw Here
//World render
for(int x = 0;x<world.length;x++){
for(int y = 0;y<world[0].length;y++){
int[] isoCoords = toIso(x, y);
int fx = isoCoords[0];//
int fy = isoCoords[1];//
if(world[x][y] == 0){
g.drawImage(Assets.grass, fx, fy, null);
}else if(world[x][y] == 1){
g.drawImage(Assets.water, fx, fy, null);
}
}
}
//Selected tile render
int[] coordsIsoSelected = toIso(x, y);
g.drawImage(Assets.selected, coordsIsoSelected[0], coordsIsoSelected[1], TILE_WIDTH, TILE_HEIGHT, null);
//End Drawing
bs.show();
g.dispose();
}
public void run(){
init();
int fps = 120;
double timePerTick = 1000000000 / fps;
double delta = 0;
long now;
long lastTime = System.nanoTime();
while(running){
now = System.nanoTime();
delta += (now - lastTime) / timePerTick;
lastTime = now;
if(delta >= 1){
tick();
render();
delta--;
}
}
stop();
}
public MouseManager getMouseManager(){
return mouseManager;
}
public int getWidth(){
return width;
}
public int getHeight(){
return height;
}
public synchronized void start(){
if(running)
return;
running = true;
thread = new Thread(this);
thread.start();
}
public synchronized void stop(){
if(!running)
return;
running = false;
try {
thread.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
public static int[] toIso(int x, int y){
int i = (x - y) * TILE_WIDTH_HALF;
int j = (x + y) * TILE_HEIGHT_QUARTER;
i+=xOffset;
return new int[]{i,j};
}
public static int[] toGrid(int x, int y){
x-=xOffset;
int i = ( x / ( TILE_WIDTH_HALF ) + y / ( TILE_HEIGHT_QUARTER )) / 2;
int j = ( y / ( TILE_HEIGHT_QUARTER ) - ( x / ( TILE_WIDTH_HALF ))) / 2;
return new int[]{i,j};
}
}
package fr.romainimberti.isometric;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
public class MouseManager implements MouseListener, MouseMotionListener {
private boolean leftPressed, rightPressed;
private int mouseX, mouseY;
private Game game;
public MouseManager(Game game){
this.game = game;
}
public void tick(){
game.x = game.toGrid(mouseX, mouseY)[0];
game.y = game.toGrid(mouseX, mouseY)[1];
}
// Getters
public boolean isLeftPressed(){
return leftPressed;
}
public boolean isRightPressed(){
return rightPressed;
}
public int getMouseX(){
return mouseX;
}
public int getMouseY(){
return mouseY;
}
// Implemented methods
@Override
public void mousePressed(MouseEvent e) {
if(e.getButton() == MouseEvent.BUTTON1)
leftPressed = true;
else if(e.getButton() == MouseEvent.BUTTON3)
rightPressed = true;
}
@Override
public void mouseReleased(MouseEvent e) {
if(e.getButton() == MouseEvent.BUTTON1)
leftPressed = false;
else if(e.getButton() == MouseEvent.BUTTON3)
rightPressed = false;
}
@Override
public void mouseMoved(MouseEvent e) {
mouseX = e.getX();
mouseY = e.getY();
}
@Override
public void mouseDragged(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseClicked(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseEntered(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseExited(MouseEvent e) {
// TODO Auto-generated method stub
}
}
如果您需要,可以在这里找到我的项目架构,以便您可以正确组织所有文件。
再次,抱歉这个非常非常混乱的代码,但我不得不拆分我游戏的所有有用部分以减少它的大小。另外,不要忘记下载并正确放置工作表文件。希望这会有所帮助。
答案 0 :(得分:1)
将spritesheet替换为128x64
像素&#39;瓷砖,我已经能够部分地实现所需的输出......
为什么我说&#34;部分&#34; ?因为我设法只从地图的右半部分获得了所需的结果。
我相信这可能与地图的绘制方式有关,我不是母语为英语的人,所以我可能会误解&#34; Notes&#34; 部分在OP link中说:
请注意&#34;起源&#34;等距瓷砖是顶角。但通常当我们从左上角绘制一个精灵时
我已在程序开头调用方法toGrid()
和toIso()
,如下所示:
int[] coordinates = Game.toIso(2, 1);
System.out.println(coordinates[0] + "-" + coordinates[1]);
int[] coordinates2 = Game.toGrid(coordinates[0], coordinates[1]);
System.out.println(coordinates2[0] + "-" + coordinates2[1]);
得到了以下结果,(这确实是我们所期待的),所以我们知道方法正常工作:
64-96
2-1
我确定要修改Assets
文件:
public static final int WIDTH = 128, HEIGHT = 64;
我还在Java naming conventions(ALL_WORDS_UPPER_CASE_CONSTANTS
)之后更改了变量名称并将其设为public
而不是private
我还更改了Game
文件:
public static final int TILE_WIDTH = Assets.WIDTH;
public static final int TILE_HEIGHT = Assets.HEIGHT;
public static final int TILE_WIDTH_HALF = TILE_WIDTH / 2;
public static final int TILE_HEIGHT_HALF = TILE_HEIGHT / 2;
public static final int TILE_WIDTH_QUARTER = TILE_WIDTH / 4;
public static final int TILE_HEIGHT_QUARTER = TILE_HEIGHT / 4;
要在Assets
文件上使用这些常量,并计算HALF
和QUARTER
,而不是对其进行硬编码。
我也相信xOffset
不应该是public
,而是private
以及该计划中的其他一些变量......
tick()
方法,不需要每次都计算xOffset
,所以我们可以在其中删除这一行:
xOffset = frame.getWidth() / 2 - 65;
我还改变了你选择的拼贴方式:
// Selected tile render
int[] coordsIsoSelected = toIso(x, y);
g.drawImage(Assets.selected, coordsIsoSelected[0], coordsIsoSelected[1], TILE_WIDTH, TILE_HEIGHT, null);
对于Tolso方程式,我将它们改为:
public static int[] toIso(int x, int y) {
int i = (x - y) * TILE_WIDTH_HALF;
int j = (x + y) * TILE_HEIGHT_HALF;
i += xOffset;
return new int[] { i, j };
}
下面我调整了括号位置:
public static int[] toGrid(int x, int y) {
x -= xOffset;
int i = ((x / TILE_WIDTH_HALF) + (y / TILE_HEIGHT_HALF)) / 2;
int j = ((y / TILE_HEIGHT_HALF) - (x / TILE_WIDTH_HALF)) / 2;
return new int[] { i, j };
}
答案 1 :(得分:1)
只是想说我终于解决了它。这只是转换为int问题。这些是我使用的最终方法。希望它能帮助那些尝试使用等距瓷砖的人。谢谢!
public static int[] toIso(int x, int y){
int i = (x - y) * TILE_WIDTH_HALF;
int j = (x + y) * TILE_HEIGHT_QUARTER;
i += xOffset-TILE_WIDTH_HALF;
j+=yOffset;
return new int[]{i,j};
}
public static int[] toGrid(double i, double j){
i-=xOffset;
j-=yOffset;
double tx = Math.ceil(((i / TILE_WIDTH_HALF) + (j / TILE_HEIGHT_QUARTER))/2);
double ty = Math.ceil(((j / TILE_HEIGHT_QUARTER) - (i / TILE_WIDTH_HALF))/2);
int x = (int) Math.ceil(tx)-1;
int y = (int) Math.ceil(ty)-1;
return new int[]{x, y};
}