我正试图在力布局中的所有组上绘制凸包。但我只设法画出一半的凸壳。当D3尝试绘制剩余的外壳时,控制台返回ERROR:尚未创建元素。然而,当我检查控制台中的“groups”变量时,所有组数据都存在x,y数据都很好地设置。见下图:
我甚至尝试在刻度函数中延迟绘制船体,但它仍然不起作用&我得到了相同的结果(如下图所示)。
JSFiddle: Only getting half the no. of convex hulls I want
以下是代码:
<script>
var radius = 5.5;
var color = d3.scaleOrdinal(d3.schemeCategory20b);
var scale = d3.scaleLinear()
.domain([0.5, 1])
.range([1.8, 3.8]);
var svg2 = d3.select("#svg2");
var w = +svg2.attr("width"),
h = +svg2.attr("height");
var hull = svg2.append("path")
.attr("class", "hull");
var groupPath = function(d) { return "M" + d3.polygonHull(d.values.map(function(i) { return [i.x, i.y]; }))
.join("L") + "Z"; };
function ticked() {
link
.attr("x1", function (d) {
return d.source.x;
})
.attr("y1", function (d) {
return d.source.y;
})
.attr("x2", function (d) {
return d.target.x;
})
.attr("y2", function (d) {
return d.target.y;
});
fnode
.attr("cx", function (d) {
return d.x = Math.max(radius, Math.min(w - radius, d.x));
})
.attr("cy", function (d) {
return d.y = Math.max(radius, Math.min(h - radius, d.y));
})
.attr("r", radius);
delayHull(6000);
}
function delayHull(delay) {
setTimeout(function() {
svg2.selectAll("path")
.data(groups)
.attr("d", groupPath)
.enter()
.append("path")
.attr("class", "hull")
.attr("d", groupPath);
}, delay);
}
var simulation, link, fnode, groups;
var fnodeg = svg2.append("g")
.attr("class", "fnode");
var linkg = svg2.append("g")
.attr("class", "links")
.attr("id", "linkg");
d3.json("..//vizData//forceLayout//forceLayout_15000.json", function(error, graph) {
if (error) throw error;
simulation = d3.forceSimulation()
.force("link", d3.forceLink().id(function (d) {
return d.id;
}).distance(30).strength(1))
.force("charge", d3.forceManyBody().strength(-2).distanceMin(15).distanceMax(180))
.force("center", d3.forceCenter(w / 2, h / 2))
.force("collide", d3.forceCollide().strength(1).iterations(2));
link = linkg.selectAll("line")
.data(graph.links)
.enter().append("line")
.attr("stroke-width", function (d) {
return scale(d.value);
});
fnode = fnodeg.selectAll("circle")
.data(graph.nodes)
.enter().append("circle")
.attr("r", radius)
.attr("fill", function (d) {
return color(d.truth);
});
simulation
.nodes(graph.nodes);
simulation.force("link")
.links(graph.links);
groups = d3.nest().key(function(d) { return d.group; }).entries(graph.nodes);
simulation.on("tick", ticked);
fnode.append("title")
.text(function (d) { return d.id; });
link.append("title")
.text(function (d) { return d.value; });
})
</script>
我引用了这个http://bl.ocks.org/donaldh/2920551凸包示例;他在tick函数之外设置了他的“groups”变量,这没关系。
我做错了什么???
答案 0 :(得分:5)
在Andrew's answer的基础上,当群集只有两点时,您可以简单地推送另一个内部数组:
if (d.values.length === 2) {
var arr = d.values.map(function(i) {
return [i.x, i.y];
})
arr.push([arr[0][0], arr[0][1]]);
return "M" + d3.polygonHull(arr).join("L") + "Z";
以下是仅包含此更改的代码:
var radius = 5.5;
var color = d3.scaleOrdinal(d3.schemeCategory20b);
var scale = d3.scaleLinear()
.domain([0.5, 1])
.range([1.8, 3.8]);
var svg2 = d3.select("#svg2");
var w = +svg2.attr("width"),
h = +svg2.attr("height");
var hull = svg2.append("path")
.attr("class", "hull");
var groupPath = function(d) {
if (d.values.length === 2) {
var arr = d.values.map(function(i) {
return [i.x, i.y];
})
arr.push([arr[0][0], arr[0][1]]);
return "M" + d3.polygonHull(arr).join("L") + "Z";
} else {
return "M" + d3.polygonHull(d.values.map(function(i) {
return [i.x, i.y];
}))
.join("L") + "Z";
}
};
function ticked() {
link
.attr("x1", function(d) {
return d.source.x;
})
.attr("y1", function(d) {
return d.source.y;
})
.attr("x2", function(d) {
return d.target.x;
})
.attr("y2", function(d) {
return d.target.y;
});
fnode
.attr("cx", function(d) {
return d.x = Math.max(radius, Math.min(w - radius, d.x));
})
.attr("cy", function(d) {
return d.y = Math.max(radius, Math.min(h - radius, d.y));
})
.attr("r", radius);
delayHull(1000);
}
function delayHull(delay) {
setTimeout(function() {
svg2.selectAll("path")
.data(groups)
.attr("d", groupPath)
.enter()
.append("path")
.attr("class", "hull")
.attr("d", groupPath);
}, delay);
}
var simulation, link, fnode, groups;
var fnodeg = svg2.append("g")
.attr("class", "fnode");
var linkg = svg2.append("g")
.attr("class", "links")
.attr("id", "linkg");
d3.json('https://api.myjson.com/bins/bkzxh', function(error, graph) {
if (error) throw error;
simulation = d3.forceSimulation()
.force("link", d3.forceLink().id(function(d) {
return d.id;
}).distance(30).strength(1))
.force("charge", d3.forceManyBody().strength(-2).distanceMin(15).distanceMax(180))
.force("center", d3.forceCenter(w / 2, h / 2))
.force("collide", d3.forceCollide().strength(1).iterations(2));
link = linkg.selectAll("line")
.data(graph.links)
.enter().append("line")
.attr("stroke-width", function(d) {
return scale(d.value);
});
fnode = fnodeg.selectAll("circle")
.data(graph.nodes)
.enter().append("circle")
.attr("r", radius)
.attr("fill", function(d) {
return color(d.truth);
});
simulation
.nodes(graph.nodes);
simulation.force("link")
.links(graph.links);
groups = d3.nest().key(function(d) {
return d.group;
}).entries(graph.nodes);
simulation.on("tick", ticked);
fnode.append("title")
.text(function(d) {
return d.id;
});
link.append("title")
.text(function(d) {
return d.value;
});
});
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.links line {
stroke: #999;
stroke-opacity: 0.8;
}
.fnode circle {
stroke: #fff;
stroke-width: 1.5px;
fill-opacity: 1;
}
.hull {
fill: steelblue;
stroke: steelblue;
fill-opacity: 0.3;
stroke-opacity: 0.3;
stroke-width: 10px;
stroke-linejoin: round;
}
&#13;
<script src="https://d3js.org/d3.v4.js"></script>
<svg id="svg2" width="600" height="600" style="margin-left: -5px"></svg>
&#13;
答案 1 :(得分:2)
我认为,您的问题是某些群组只有2个节点。在v4中,这会产生类型错误,因为如果使用两个点,d3.polygonHull()将返回null - 凸包需要三个点(可能不在一行中。更正 - 它们可以在一条直线上,参见Gerardo&#39; s评论这个答案和他的答案)。以下代码段几乎不会从Mike's canonical example修改:
此代码段演示了此问题:
var width = 960,
height = 500;
var randomX = d3.randomNormal(width / 2, 60),
randomY = d3.randomNormal(height / 2, 60),
vertices = d3.range(2).map(function() { return [randomX(), randomY()]; });
var svg = d3.select("body").append("svg")
.attr("width", width)
.attr("height", height)
.on("mousemove", function() { vertices[0] = d3.mouse(this); redraw(); })
.on("click", function() { vertices.push(d3.mouse(this)); redraw(); });
svg.append("rect")
.attr("width", width)
.attr("height", height);
var hull = svg.append("path")
.attr("class", "hull");
var circle = svg.selectAll("circle");
redraw();
function redraw() {
hull.datum(d3.polygonHull(vertices)).attr("d", function(d) { return "M" + d.join("L") + "Z"; });
circle = circle.data(vertices);
circle.enter().append("circle").attr("r", 3);
circle.attr("transform", function(d) { return "translate(" + d + ")"; });
}
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rect {
fill: none;
pointer-events: all;
}
.hull {
fill: steelblue;
stroke: steelblue;
stroke-width: 32px;
stroke-linejoin: round;
}
circle {
fill: white;
stroke: black;
stroke-width: 1.5px;
}
&#13;
<script src="https://d3js.org/d3.v4.min.js"></script>
&#13;
这似乎没有在v3中产生错误:
var width = 960,
height = 500;
var randomX = d3.random.normal(width / 2, 60),
randomY = d3.random.normal(height / 2, 60),
vertices = d3.range(2).map(function() { return [randomX(), randomY()]; });
var svg = d3.select("body").append("svg")
.attr("width", width)
.attr("height", height)
.on("mousemove", function() { vertices[0] = d3.mouse(this); redraw(); })
.on("click", function() { vertices.push(d3.mouse(this)); redraw(); });
svg.append("rect")
.attr("width", width)
.attr("height", height);
var hull = svg.append("path")
.attr("class", "hull");
var circle = svg.selectAll("circle");
redraw();
function redraw() {
hull.datum(d3.geom.hull(vertices)).attr("d", function(d) { return "M" + d.join("L") + "Z"; });
console.log(d3.geom.hull(vertices));
circle = circle.data(vertices);
circle.enter().append("circle").attr("r", 3);
circle.attr("transform", function(d) { return "translate(" + d + ")"; });
}
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rect {
fill: none;
pointer-events: all;
}
.hull {
fill: steelblue;
stroke: steelblue;
stroke-width: 32px;
stroke-linejoin: round;
}
circle {
fill: white;
stroke: black;
stroke-width: 1.5px;
}
&#13;
<script src="https://d3js.org/d3.v3.min.js"></script>
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