煮沸后的问题如下:
use std::marker::PhantomData;
struct WorldState<'a> {
state: &'a f64,
}
trait CalculateWorldState<T> {
fn state_value(&mut self, input: &T) -> f64;
}
trait LearningAlgorithm<T> {
fn print_learning_information(&self, &T);
}
struct EvolutionaryAlgorithm<F, T>
where
F: CalculateWorldState<T>,
{
//I need this since I only use T as a method parameter, I do not save it anywhere
//T are different ways to represent the current worldstate and are
//short-lived (new ones generated every frame)
_p_: PhantomData<T>,
//I don't actually need this one in the real example since I have
//an instatiated version of type CalculateWorldState saved in the
//struct but I use phantomdata for simplicity of the example
_p: PhantomData<F>,
}
impl<F, T> LearningAlgorithm<T> for EvolutionaryAlgorithm<F, T>
where
F: CalculateWorldState<T>,
{
fn print_learning_information(&self, input: &T) {
println!("My learning goes splendid!");
//do something with &T by calling the object of type
//CalculateWorldState which we have saved somewhere, but do
//not save the &T reference anywhere, just look at it
}
}
struct WorldIsInGoodState {}
impl<'a> CalculateWorldState<WorldState<'a>> for WorldIsInGoodState {
fn state_value(&mut self, input: &WorldState) -> f64 {
100.
}
}
fn main() {
let mut a: Box<LearningAlgorithm<WorldState>> =
Box::new(EvolutionaryAlgorithm::<WorldIsInGoodState, WorldState> {
_p: PhantomData,
_p_: PhantomData,
});
{
let state = WorldState { state: &5. };
a.print_learning_information(&state);
}
}
以上代码无法编译:
error[E0597]: borrowed value does not live long enough
--> src/main.rs:59:5
|
57 | let state = WorldState { state: &5. };
| -- temporary value created here
58 | a.print_learning_information(&state);
59 | }
| ^ temporary value dropped here while still borrowed
60 | }
| - temporary value needs to live until here
WorldState<'a>
是一种非常短暂的数据类型(每帧一个),而LearningAlgorithm
是一种非常长寿的数据类型(多个游戏)。但是我实现这个东西的方式,Rust非常渴望相信,我传递给WorldState
的每个print_learning_information
都必须比LearningAlgorithm
更长。
我做错了什么?怎么可以处理这个呢?
我不想做的一些事情:
WorldState
包含正常状态(因为实际上它包含一些向量,而不是f64
,我不想将它们复制到WorldState
结构中通过每个球员自己的世界观点)答案 0 :(得分:0)
您的问题可归结为
struct WorldState<'a> {
state: &'a f64,
}
trait LearningAlgorithm<T> {
fn print_learning_information(&self, &T);
}
struct EvolutionaryAlgorithm();
impl<T> LearningAlgorithm<T> for EvolutionaryAlgorithm
{
fn print_learning_information(&self, input: &T) {
}
}
fn main() {
// scope a
let mut a: Box<LearningAlgorithm<WorldState>> =
Box::new(EvolutionaryAlgorithm());
{ // scope b
let val = 5.;
let state = WorldState { state: &val };
a.print_learning_information(&state);
}
}
请注意WorldState
是一个类型构造函数,而不是具体类型。 Lifetime elision允许您编写Box<LearningAlgorithm<WorldState>>
而没有为WorldState
显式指定的生命周期参数,但它只是意味着编译器选择了一些适当的生命周期参数。
在这种情况下,为WorldState
选择的生命周期为scope a
,因此a
的类型为Box<LearningAlgorithm<WorldState<'scope_a>>>
。因此,state
应该具有WorldState<'scope_a>
类型,并且其包含的引用应该对scope a
有效,但引用指向的值仅存在于scope b
。
您需要支持更高级别的类型才能使您的示例按原样运行,但Rust不提供它。
最简单的解决方案是通过用WorldState
替换引用来摆脱Rc
的生命周期参数。也许有人会提出更好的解决方案。