当我点击屏幕上的UI按钮时,如何防止ARKit应用程序(最初在Unity中制作)在表面上放置对象?
this教程的解决方案无效:
if ((touch.phase == TouchPhase.Began || touch.phase == TouchPhase.Moved) && !EventSystem.current.IsPointerOverGameObject(0))
有没有其他方法可以检测我是否点击了IOS的UI元素?
以下是使用ARKit放置对象的完整代码:
using System;
using System.Collections.Generic;
using UnityEngine.EventSystems;
namespace UnityEngine.XR.iOS
{
public class UnityARHitTestExample : MonoBehaviour
{
public Transform m_HitTransform;
bool HitTestWithResultType (ARPoint point, ARHitTestResultType resultTypes)
{
List<ARHitTestResult> hitResults = UnityARSessionNativeInterface.GetARSessionNativeInterface ().HitTest (point, resultTypes);
if (hitResults.Count > 0) {
foreach (var hitResult in hitResults) {
Debug.Log ("Got hit!");
m_HitTransform.position = UnityARMatrixOps.GetPosition (hitResult.worldTransform);
m_HitTransform.rotation = UnityARMatrixOps.GetRotation (hitResult.worldTransform);
Debug.Log (string.Format ("x:{0:0.######} y:{1:0.######} z:{2:0.######}", m_HitTransform.position.x, m_HitTransform.position.y, m_HitTransform.position.z));
return true;
}
}
return false;
}
// Update is called once per frame
void Update () {
if (Input.touchCount > 0 && m_HitTransform != null)
{
var touch = Input.GetTouch(0);
if ((touch.phase == TouchPhase.Began || touch.phase == TouchPhase.Moved) && !EventSystem.current.IsPointerOverGameObject(0))
{
transform.localPosition = Vector3.zero;
var screenPosition = Camera.main.ScreenToViewportPoint(touch.position);
ARPoint point = new ARPoint {
x = screenPosition.x,
y = screenPosition.y
};
// prioritize reults types
ARHitTestResultType[] resultTypes = {
ARHitTestResultType.ARHitTestResultTypeExistingPlaneUsingExtent,
// if you want to use infinite planes use this:
//ARHitTestResultType.ARHitTestResultTypeExistingPlane,
ARHitTestResultType.ARHitTestResultTypeHorizontalPlane,
ARHitTestResultType.ARHitTestResultTypeFeaturePoint
};
foreach (ARHitTestResultType resultType in resultTypes)
{
if (HitTestWithResultType (point, resultType))
{
return;
}
}
}
if (noShoesPlaced) {
UIController.GetComponent<ShoeUIController2>().showShoe1
noShoesPlaced = false;
}
}
//if (placeFirstTime) {
// UIController.GetComponent<ShoeUIController> ().firstTimePlace = true;
// placeFirstTime = false;
// }
}
}
}