当石英抛物线超出范围时会发生什么?垃圾收集器会杀死它还是会继续运行? Samle代码:
namespace Quartz_test
{
public class SimpleJob : IJob
{
public void Execute(IJobExecutionContext context)
{
Console.WriteLine("hello there");
}
}
class Program
{
static void ScheduleTask()
{
// construct a scheduler factory
ISchedulerFactory schedFact = new StdSchedulerFactory();
// get a scheduler
IScheduler scheduler = schedFact.GetScheduler();
scheduler.Start();
IJobDetail job = JobBuilder.Create<SimpleJob>()
.WithIdentity("myJob", "group1")
.Build();
ITrigger trigger = TriggerBuilder.Create()
.WithSimpleSchedule(x => x.WithIntervalInSeconds(10).WithRepeatCount(3))
.Build();
scheduler.ScheduleJob(job, trigger);
}
static void Main(string[] args)
{
ScheduleTask();
//link to scheduler is lost here
//how to stop SimpleJob execution?
//Console.ReadLine();
}
}
此代码输出:
hello there
hello there
hello there
一切似乎都好,但即使我最后评论Console.ReadLine();
,为什么程序也永远不会完成?
最后一个问题:如果我丢失了所有指向我的追随者的链接,如何阻止IJob执行
答案 0 :(得分:1)
库中有一个关机方法。
void Shutdown( bool waitForJobsToComplete);
你可以使用它。
IScheduler scheduler = schedFact.GetDefaultScheduler();
scheduler.Shutdown(false);
您还可以使用UnscheduleJob或DeleteJob方法。
scheduler.unscheduleJob(new TriggerKey("myJob", "group1"));
或
scheduler.deleteJob(new JobKey("myJob", "group1"));
这是包含调试信息的程序。我借用了here
的代码using Quartz;
using Quartz.Impl;
using Quartz.Impl.Matchers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Quartz_test
{
public class SimpleJob : IJob
{
public void Execute(IJobExecutionContext context)
{
Console.WriteLine("hello there");
}
}
class Program
{
private static void GetAllJobs(IScheduler scheduler)
{
IList<string> jobGroups = scheduler.GetJobGroupNames();
// IList<string> triggerGroups = scheduler.GetTriggerGroupNames();
Console.Write("START ===== \n is start? " + scheduler.IsStarted);
Console.WriteLine("is stop? " + scheduler.IsShutdown);
foreach (string group in jobGroups)
{
var groupMatcher = GroupMatcher<JobKey>.GroupContains(group);
var jobKeys = scheduler.GetJobKeys(groupMatcher);
Console.WriteLine();
foreach (var jobKey in jobKeys)
{
var detail = scheduler.GetJobDetail(jobKey);
var triggers = scheduler.GetTriggersOfJob(jobKey);
foreach (ITrigger trigger in triggers)
{
Console.WriteLine("group : " + group);
Console.WriteLine("name : " + jobKey.Name);
Console.WriteLine("desc : " + detail.Description);
Console.WriteLine("trg name : " + trigger.Key.Name);
Console.WriteLine("trg group : " + trigger.Key.Group);
Console.WriteLine("trg type : " + trigger.GetType().Name);
Console.WriteLine("trg state : " + scheduler.GetTriggerState(trigger.Key));
DateTimeOffset? nextFireTime = trigger.GetNextFireTimeUtc();
if (nextFireTime.HasValue)
{
Console.WriteLine("next trigger? : " + nextFireTime.Value.LocalDateTime.ToString());
}
DateTimeOffset? previousFireTime = trigger.GetPreviousFireTimeUtc();
if (previousFireTime.HasValue)
{
Console.WriteLine("previous trigger? : " + previousFireTime.Value.LocalDateTime.ToString());
}
}
}
Console.WriteLine();
}
Console.WriteLine("===== END \n");
}
static void ScheduleTask()
{
IScheduler scheduler = null;
IJobDetail job = null;
ITrigger trigger = null;
try
{
// construct a scheduler factory
ISchedulerFactory schedFact = new StdSchedulerFactory();
// get a scheduler
scheduler = schedFact.GetScheduler();
scheduler.Start();
job = JobBuilder.Create<SimpleJob>()
.WithIdentity("myJob", "group1")
.Build();
trigger = TriggerBuilder.Create()
.WithSimpleSchedule(x => x.WithIntervalInSeconds(10).WithRepeatCount(3))
.Build();
scheduler.ScheduleJob(job, trigger);
GetAllJobs(scheduler);
}
catch (Exception e)
{
Console.WriteLine(e.InnerException.ToString());
}
finally
{
GetAllJobs(scheduler);
TimeSpan spn = TimeSpan.FromSeconds(100L);
Thread.Sleep(spn);
scheduler.Shutdown(true);
}
}
static void Main(string[] args)
{
ScheduleTask();
//link to scheduler is lost here
//how to stop SimpleJob execution?
//Console.ReadLine();
}
}
}
祝你好运, Yaros