我正在使用Point Cloud。我有3D点。
让我们说:点P(x,y,z),点Q(x,y,z),点R(x,y,z)假设这个点为三角PQR我们继续前进。
Triangle像这样:
如何填充绘制的点内的区域,以便三角形将填充颜色。
像这样:
我的研究可能有所帮助:
修改:
成功的一些方法:
public void make_polygon(float[] points_x,float[] points_y,float[] points_z)
{
Material mSphereMaterial_z = new Material();
//mSphereMaterial_z.setColor(Color.BLUE);
Bitmap p_z_bitty = getTriangleBitmap(BitmapFactory.decodeResource(mContext.getResources(),R.drawable.label_bg_sm),5,points_x,points_y,points_z);
Texture t = new Texture("text",p_z_bitty);
try {
mSphereMaterial_z.addTexture(t);
}
catch(Exception e)
{
e.printStackTrace();
}
Object3D p_z = new Plane();
p_z.setPosition(points_x[0],points_y[1],points_z[2]);
p_z.setMaterial(mSphereMaterial_z);
p_z.setDoubleSided(true);
getCurrentScene().addChild(p_z);
}
public static Bitmap getTriangleBitmap(Bitmap bitmap, int radius,float[] a,float[] b,float[] c) {
Bitmap finalBitmap;
if (bitmap.getWidth() != radius || bitmap.getHeight() != radius)
finalBitmap = Bitmap.createScaledBitmap(bitmap, radius, radius,
false);
else
finalBitmap = bitmap;
Bitmap output = Bitmap.createBitmap(finalBitmap.getWidth(),
finalBitmap.getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(output);
Paint paint = new Paint();
final Rect rect = new Rect(0, 0, finalBitmap.getWidth(),
finalBitmap.getHeight());
// Point point1_draw = new Point(75, 0);
// Point point2_draw = new Point(0, 180);
// Point point3_draw = new Point(180, 180);
PointF point1_draw = new PointF(a[0],a[1]);
PointF point2_draw = new PointF(b[0], b[1]);
PointF point3_draw = new PointF(c[0],c[1] );
Path path = new Path();
path.moveTo(point1_draw.x, point1_draw.y);
path.lineTo(point2_draw.x, point2_draw.y);
path.lineTo(point3_draw.x, point3_draw.y);
path.lineTo(point1_draw.x, point1_draw.y);
path.close();
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(Color.parseColor("#BAB399"));
canvas.drawPath(path, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(finalBitmap, rect, rect, paint);
return output;
}
有人可以指导我或为Android java推荐一些关于它的文章吗?
如果需要更多信息/代码,则应提供。
答案 0 :(得分:0)
你应该能够通过简单地将三角形中的顶点传递给Rajawali来将三角形绘制为基元。这样您就可以避免使用Canvas或绘制位图并简化渲染。
// p, q, and r are triangle vertices and are of the form {x, y, z}.
public void make_triangle(float[] p, float[] q, float[] r)
{
Object3D triangle = new Object3D();
// Copy three points into a flat array as our vertices.
float[] vertices = new float[3 * 3];
for (int i = 0; i < 3; i++) {
vertices[i] = p[i];
vertices[3 + i] = q[i];
vertices[6 + i] = r[i];
}
// Set up index buffer to point at our three vertices and thus draw one triangle.
int[] indices = new int[3];
for (int i = 0; i < 3; i++) {
indices[i] = i;
}
// Set up the rendering data.
triangle.setData(vertices, null, null, null, indices, true);
// Render the triangle double sided.
triangle.setDoubleSided(true);
// Use a blue material.
Material material = new Material();
material.setColor(Color.BLUE);
triangle.setMaterial(material);
// Add the triangle to the current scene.
getCurrentScene().addChild(triangle);
}