如何在垂直方向上移动水平线? 我可以绘制一条直线水平线,我需要长按它来移动它。 我怎么能这样做?
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?)
{
if let touch = touches.first
{
let currentPoint = touch.location(in: self.view)
DrawLine(FromPoint: currentPoint, toPoint: currentPoint)
}
}
func DrawLine(FromPoint: CGPoint, toPoint: CGPoint)
{
UIGraphicsBeginImageContext(self.view.frame.size)
imageView.image?.draw(in: CGRect(x: 0, y: 0, width: self.view.frame.width, height: self.view.frame.height))
let context = UIGraphicsGetCurrentContext()
let lineWidth : CGFloat = 5
context?.move(to: CGPoint(x: FromPoint.x, y: FromPoint.y))
context?.addLine(to: CGPoint(x: FromPoint.x + 200, y: FromPoint.y))
context?.setBlendMode(CGBlendMode.normal)
context?.setLineCap(CGLineCap.round)
context?.setLineWidth(lineWidth)
context?.setStrokeColor(UIColor(red: 0, green: 0, blue: 0, alpha: 1.0).cgColor)
context?.strokePath()
imageView.image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
}
答案 0 :(得分:0)
你可以做的是在UIView上画这条线,然后将UIView向上移动到任何你想要的位置:
UIView.animate(withDuration: 0.3, animations: {
yourView.origin = CGPoint(yourView.frame.origin.x, yourYPosition)
}, completion: { (value: Bool) in
//do anything after animation is done
})
答案 1 :(得分:0)
您可以使用UIView绘制水平线,并可以使用 UIView.animate 方法通过提供所需选项在垂直方向上移动它。
在ViewController中定义以下变量:
var scanlineRect = CGRect.zero
var scanlineStartY: CGFloat = 0
var scanlineStopY: CGFloat = 0
var topBottomMargin: CGFloat = 30
var scanLine: UIView = UIView()
在 viewDidLoad 方法中调用 drawLine 方法,并在触摸事件中调用 moveVertically 方法:
func drawLine() {
self.addSubview(scanLine)
scanLine.backgroundColor = UIColor(red: 0.4, green: 0.8, blue: 0.4, alpha: 1.0) // green color
scanlineRect = CGRect(x: 0, y: 0, width: self.frame.width, height: 2)
scanlineStartY = topBottomMargin
scanlineStopY = self.frame.size.height - topBottomMargin
}
func moveVertically() {
scanLine.frame = scanlineRect
scanLine.center = CGPoint(x: scanLine.center.x, y: scanlineStartY)
scanLine.isHidden = false
weak var weakSelf = scanLine
UIView.animate(withDuration: 1.0, delay: 0.0, options: [.repeat, .autoreverse, .beginFromCurrentState], animations: {() -> Void in
weakSelf!.center = CGPoint(x: weakSelf!.center.x, y: scanlineStopY)
}, completion: nil)
}