如何用手指移动线?

时间:2017-08-26 12:05:55

标签: ios swift swift3 core-graphics

我在我的ViewController中为一行定义了以下变量。

var scanlineRect = CGRect.zero
var scanlineStartY: CGFloat = 0
var scanlineStopY: CGFloat = 0
var topBottomMargin: CGFloat = 30
var scanLine: UIView = UIView()

我可以使用UIView绘制一条线,并可以使用UIView.animate方法在垂直方向上移动它。如何用手指拖动一条线?

func drawLine() 
{
    self.view.addSubview(scanLine)
    scanLine.backgroundColor = UIColor.black
    scanlineRect = CGRect(x: 15, y: 0, width: self.view.frame.width - 30, height: 5)
    scanlineStartY = topBottomMargin
    scanlineStopY = self.view.frame.height - topBottomMargin
    scanLine.frame  = scanlineRect
    scanLine.center = CGPoint(x: scanLine.center.x, y: scanlineStartY)
    scanLine.isHidden = false
}
func Move(Location : CGPoint) 
{
    scanLine.isHidden = false
    weak var weakSelf = scanLine
    UIView.animate(withDuration: 3.0, animations: {
        weakSelf!.center = CGPoint(x: weakSelf!.center.x, y: Location.y)
    }, completion: nil)

}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) 
{    
    var lastPoint = CGPoint.zero
    if let touch = touches.first
    {
        lastPoint = touch.location(in: self.view)
    }
    Move(Location: lastPoint)
}

override func viewDidLoad() 
{
    super.viewDidLoad()
    drawLine()
}

1 个答案:

答案 0 :(得分:-1)

尝试使用touchesMoved代替touchesBegan

 override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
    let touch = touches.first
    guard let location = touch?.location(in: self.view) else{
        return
    }
    scanLine.frame.origin = CGPoint(x: location.x-scanLine.frame.size.width/2, y: location.y-scanLine.frame.size.height/2)
}

更新

如果您只想在 y轴中移动,则需要更改此行

scanLine.frame.origin = CGPoint(x: location.x-scanLine.frame.size.width/2, y: location.y-scanLine.frame.size.height/2)

使用此请注意scanline.frame.origin.x未更改

scanLine.frame.origin = CGPoint(x: scanLine.frame.origin.x, y: location.y-scanLine.frame.size.height/2)