我想在用户点击鼠标左键3秒后显示图像。 这是我的代码的一部分:
pic=pygame.image.load('pic.png')
while True:
for event.type==pygame.MOUSEBUTTONDOWN:
screen.blit(pic,(100,100))
只显示片刻。我尝试使用for
和while
循环,然而,它会停顿几秒钟然后显示闪光灯。
我认为我可以使用计时器,添加3s,如下:
for event.type==pygame.MOUSEBUTTONDOWN:
#get now time here,and assignment for timeclick
if timeclick+3s>=timenow: # pseudocode
screen.blit(pic,(100,100))
如何编写此代码段落?还有更好的方法吗?
答案 0 :(得分:1)
当用户点击鼠标按钮时启动计时器,然后计算主循环中的传递时间,如果它是>= 3
,则显示图像。
import pygame as pg
def main():
screen = pg.display.set_mode((640, 480))
clock = pg.time.Clock()
font = pg.font.Font(None, 40)
img = pg.Surface((100, 100))
img.fill((190, 140, 50))
click_time = 0
passed_time = 0
done = False
while not done:
for event in pg.event.get():
if event.type == pg.QUIT:
done = True
# Start the timer.
elif event.type == pg.MOUSEBUTTONDOWN:
click_time = pg.time.get_ticks()
screen.fill((30, 30, 30))
if click_time != 0: # If timer has been started.
# Calculate the passed time since the click.
passed_time = (pg.time.get_ticks()-click_time) / 1000
# If 3 seconds have passed, blit the image.
if passed_time >= 3:
screen.blit(img, (50, 70))
txt = font.render(str(passed_time), True, (80, 150, 200))
screen.blit(txt, (50, 20))
pg.display.flip()
clock.tick(30)
if __name__ == '__main__':
pg.init()
main()
pg.quit()
答案 1 :(得分:0)
您必须在主应用程序循环中绘制图像。使用pygame.time.get_ticks()
返回自pygame.init()
被调用以来的毫秒数。发生MOUSEBUTTONDOWN
事件时,请计算必须显示图像之后的时间点。在当前时间大于计算的时间点后显示图像:
import pygame
pygame.init()
screen= pygame.display.set_mode((800, 600))
#pic = pygame.image.load('pic.png')
pic = pygame.Surface((100, 100))
pic.fill((255, 255, 255))
pic_time = 0
run = True
while run:
current_time = pygame.time.get_ticks()
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
if event.type == pygame.MOUSEBUTTONDOWN:
pic_time = current_time + 3000 # 3000 milliseconds == 3 seconds
screen.fill(0)
if pic_time > 0 and current_time >= image_time:
screen.blit(pic,(100,100))
pygame.display.flip()
pygame.quit()