有没有办法可以确保我的对象在循环缓冲区被覆盖之前被删除?这里有一些代码来说明我的问题。
boost::circular_buffer<MyObject*> cBuf(5);
cBuf.push_back(new MyObject()); // cBuf[0]
cBuf.push_back(new MyObject()); // cBuf[1]
cBuf.push_back(new MyObject()); // cBuf[2]
cBuf.push_back(new MyObject()); // cBuf[3]
cBuf.push_back(new MyObject()); // cBuf[4]
// before this overwrite occurs, how do i make sure the pointer
// position cBuf[0] is deleted?
cBuf.push_back(new MyObject()); // this will overwrite position 0
答案 0 :(得分:0)
这是智能指针的经典场景。任何智能指针。
最简单的选择是std :: unique_ptr:
<强> Live On Coliru 强>
#include <boost/circular_buffer.hpp>
#include <iostream>
struct MyObject {
MyObject(int i) : _i(i) { std::cout << __FUNCTION__ << " _i=" << _i << "\n"; }
~MyObject() { std::cout << __FUNCTION__ << " _i=" << _i << "\n"; }
int _i;
};
int main() {
using Ptr = std::unique_ptr<MyObject>;
boost::circular_buffer<Ptr> cBuf(5);
cBuf.push_back(std::make_unique<MyObject>(0)); // cBuf[0]
cBuf.push_back(std::make_unique<MyObject>(1)); // cBuf[1]
cBuf.push_back(std::make_unique<MyObject>(2)); // cBuf[2]
cBuf.push_back(std::make_unique<MyObject>(3)); // cBuf[3]
cBuf.push_back(std::make_unique<MyObject>(4)); // cBuf[4]
std::cout << "Full, pushing extra\n";
cBuf.push_back(std::make_unique<MyObject>(5)); // this will overwrite position 0
std::cout << "Done\n";
}
打印:
MyObject::MyObject _i=0
MyObject::MyObject _i=1
MyObject::MyObject _i=2
MyObject::MyObject _i=3
MyObject::MyObject _i=4
Full, pushing extra
MyObject::MyObject _i=5
MyObject::~MyObject _i=0
Done
MyObject::~MyObject _i=1
MyObject::~MyObject _i=2
MyObject::~MyObject _i=3
MyObject::~MyObject _i=4
MyObject::~MyObject _i=5