无法在画布上制作动画

时间:2017-08-07 13:52:57

标签: javascript canvas

尝试动画一些球,这些球在画布上以间隔出现。

球每隔n *秒出现一次,但我不能让它们移动:c

我做错了什么?

https://jsbin.com/mexofuz/26/edit?js,output

function Ball(){
    this.X = 50;
    this.Y = 50;
    this.radius = Math.floor(Math.random()*(30-10)+10);
    this.color = getRandomColor();
    this.dx = Math.floor(Math.random()*(20-10)+10);
    this.dy = Math.floor(Math.random()*(20-10)+10);
}
Ball.prototype.draw = function(){
    context.fillStyle = this.color;
    context.beginPath();
    context.arc(this.X, this.Y, this.radius, 0, Math.PI*2, true);
    context.closePath();
    context.fill();   
}
Ball.prototype.animate = function(){
  if(this.X<0 || this.X>(w-this.radius)) this.dx=-this.dx; 
  if(this.Y<0 || this.Y>(h-this.radius)) this.dy=-this.dy;
  this.X+=this.dx;
  this.Y+=this.dy;
}

var balls = [];

function render() {
    context.fillStyle = "white";
    context.fillRect(0, 0, w, h);
    for(var i = 1;i<=20;i++){
      balls[i] = new Ball();
      setTimeout(Ball.prototype.draw.bind(this.balls[i]), 5000 * i);
   // Ball.prototype.animate.bind(this.balls[i]);
      if (balls[i].X < 0 || balls[i].X > w-balls[i].radius) {
        balls[i].dx = -balls[i].dx;
      }

      if (balls[i].Y < 0 || balls[i].Y > h-balls[i].radius) {
        balls[i].dy = -balls[i].dy;
      }
        balls[i].x += balls[i].dx
        balls[i].y += balls[i].dy
 }
  console.log(balls);
}
render();

1 个答案:

答案 0 :(得分:0)

你需要做两件事 - 首先,更新你的'球'位置。您刚刚执行此操作一次,您需要将其放在setInterval或其他每秒更新几次的方法中。其次,你需要在每次球移动时重绘画布(每次更新一次,而不是每个球一次)。一个例子:

setInterval(function () {
 balls.forEach(a=>a.animate());
 context.fillStyle = "white";
 context.fillRect(0, 0, w, h);
 balls.forEach(a=>a.draw());
}, 30);

在for循环后在渲染函数中添加它。