在pygame中计算时间

时间:2017-08-05 08:58:08

标签: python pygame pygame-clock

当事件发生时,我想在pygame中计算时间。我已经阅读了文档中的内容,但我真的不明白如何去做。

在文档中,您可以获得以毫秒为单位的时间,但是在调用pygame.init()时它会开始计数。当布尔值为真时,我想从0开始计数。

import pygame
pygame.init()

loop = True

boolean = False

while loop:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            quit()
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.RETURN:
                boolean = True

     screen.fill((255, 255, 255))

     if boolean:
        # start counting seconds

     pygame.display.update()

感谢您的时间。

1 个答案:

答案 0 :(得分:2)

To determine the time that has passed since a certain event, you just measure the time at that event and subtract it from the current time.

Here's a working example:

import pygame

pygame.init()

FONT = pygame.font.SysFont("Sans", 20)
TEXT_COLOR = (0, 0, 0)
BG_COLOR = (255, 255, 255)

loop = True
start_time = None
screen = pygame.display.set_mode((800, 600))
clock = pygame.time.Clock()
while loop:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            quit()
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_RETURN:
                start_time = pygame.time.get_ticks()

    screen.fill(BG_COLOR)

    if start_time:
        time_since_enter = pygame.time.get_ticks() - start_time
        message = 'Milliseconds since enter: ' + str(time_since_enter)
        screen.blit(FONT.render(message, True, TEXT_COLOR), (20, 20))

    pygame.display.flip()
    clock.tick(60)

pygame.quit()