Unity WebGL Build

时间:2017-08-04 14:12:14

标签: unity3d unity-webgl il2cpp

我正在尝试发布WebGl构建,并且无论我在论坛上尝试什么,都会不断收到以下错误消息。

我的版本在任何其他平台上运行良好

第一个错误:

  

运行C:\ Program失败   Files \ Unity \ Editor \ Data \ il2cpp / build / il2cpp.exe --convert-to-cpp   --compile-cpp --libil2cpp-static --platform =“WebGL”--architecture =“EmscriptenJavaScript”--configuration =“Release”--outputpath =“C:\ Users \ jmassa \ Documents \ Lidl ENT \ Assets / ../Temp/StagingArea/Data\Native\build.bc”   --cachedirectory =“C:\ Users \ jmassa \ Documents \ Lidl ENT \ Assets .. \ Library / il2cpp_cache”--compiler-flags =“ - Oz   -DIL2CPP_EXCEPTION_DISABLED = 1“ - additional-libraries =”C:\ Program Files \ Unity \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules \ WebGLSupport_AIModule_Dynamic.bc“   --additional-libraries =“C:\ Program Files \ Unity \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules \ WebGLSupport_AnimationModule_Dynamic.bc”   --additional-libraries =“C:\ Program Files \ Unity \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules \ WebGLSupport_AudioModule_Dynamic.bc”   --additional文库=“C:\程序

第二个错误:

  

异常:C:\ Program Files \ Unity \ Editor \ Data \ il2cpp / build / il2cpp.exe   运行不正常! UnityEditorInternal.Runner.RunProgram   (UnityEditor.Utils.Program p,System.String exe,System.String args,   System.String workingDirectory,   UnityEditor.Scripting.Compilers.CompilerOutputParserBase解析器)(at   C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)   UnityEditorInternal.Runner.RunManagedProgram(System.String exe,   System.String args,System.String workingDirectory,   UnityEditor.Scripting.Compilers.CompilerOutputParserBase解析器,   System.Action`1 setupStartInfo)(at   C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)

第三个错误:

  

UnityEditor.BuildPlayerWindow + BuildMethodException:Build失败   错误。在   UnityEditor.BuildPlayerWindow + DefaultBuildMethods.BuildPlayer   (BuildPlayerOptions选项)[0x001b9] in   C:\ buildslave \团结\建立\编辑\单声道\ BuildPlayerWindowBuildMethods.cs:162   在UnityEditor.BuildPlayerWindow.CallBuildMethods(布尔值   askForBuildLocation,BuildOptions defaultBuildOptions)[0x00050] in   C:\ buildslave \团结\建立\编辑\单声道\ BuildPlayerWindowBuildMethods.cs:83   UnityEditor.HostView:OnGUI()

如果有任何人有任何见解,将不胜感激。非常感谢。

1 个答案:

答案 0 :(得分:0)

在Windows 7上构建不适用于我。尝试使用Windows 10最新更新