我是Android编程的新手,我正在尝试使用谷歌播放服务。我正在逐步关注this guide。
public class MainActivity extends AppCompatActivity implements
GoogleApiClient.ConnectionCallbacks,
GoogleApiClient.OnConnectionFailedListener {
private static int RC_SIGN_IN = 9001;
private boolean mResolvingConnectionFailure = false;
private boolean mAutoStartSignInflow = true;
private boolean mSignInClicked = false;
private GoogleApiClient mGoogleApiClient;
boolean mExplicitSignOut = false;
boolean mInSignInFlow = false;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Create the Google Api Client with access to the Play Games services
mGoogleApiClient = new GoogleApiClient.Builder(this)
.addConnectionCallbacks(this)
.addOnConnectionFailedListener(this)
.addApi(Games.API).addScope(Games.SCOPE_GAMES)
// add other APIs and scopes here as needed
.build();
...
...
}
@Override
protected void onStart() {
super.onStart();
mGoogleApiClient.connect();
}
@Override
protected void onStop() {
super.onStop();
mGoogleApiClient.disconnect();
}
@Override
public void onConnected(Bundle connectionHint) {
// The player is signed in. Hide the sign-in button and allow the
// player to proceed.
}
@Override
public void onConnectionFailed(ConnectionResult connectionResult) {
if (mResolvingConnectionFailure) {
// already resolving
return;
}
// if the sign-in button was clicked or if auto sign-in is enabled,
// launch the sign-in flow
if (mSignInClicked || mAutoStartSignInflow) {
mAutoStartSignInflow = false;
mSignInClicked = false;
mResolvingConnectionFailure = true;
// Attempt to resolve the connection failure using BaseGameUtils.
// The R.string.signin_other_error value should reference a generic
// error string in your strings.xml file, such as "There was
// an issue with sign-in, please try again later."
if (!BaseGameUtils.resolveConnectionFailure(this,
mGoogleApiClient, connectionResult,
RC_SIGN_IN, R.string.signin_other_error)) {
mResolvingConnectionFailure = false;
}
}
// Put code here to display the sign-in button
}
@Override
public void onConnectionSuspended(int i) {
// Attempt to reconnect
mGoogleApiClient.connect();
}
protected void onActivityResult(int requestCode, int resultCode,
Intent intent) {
if (requestCode == RC_SIGN_IN) {
mSignInClicked = false;
mResolvingConnectionFailure = false;
if (resultCode == RESULT_OK) {
mGoogleApiClient.connect();
} else {
// Bring up an error dialog to alert the user that sign-in
// failed. The R.string.signin_failure should reference an error
// string in your strings.xml file that tells the user they
// could not be signed in, such as "Unable to sign in."
BaseGameUtils.showActivityResultError(this,
requestCode, resultCode, R.string.signin_failure);
}
}
}
// Call when the sign-in button is clicked
public void signInClicked(View v) {
mSignInClicked = true;
mGoogleApiClient.connect();
}
// Call when the sign-out button is clicked
public void signOutclicked(View v) {
mSignInClicked = false;
Games.signOut(mGoogleApiClient);
}
然后,在应用程序启动时弹出谷歌播放连接窗口
但它显示网络错误。虽然我有wifi连接。日志没有显示任何问题,我不知道从哪里开始寻找问题。
你能给我一些建议吗?