我正在尝试加载爆炸动画。动画由16帧组成,全部保存在Explosion.png文件中。在我的游戏中,所有图像都存储在纹理图集包中。
首先,我从Assets.java类中获得了我需要的区域
public class Explosion {
public final AtlasRegion explosion;
public Explosion (TextureAtlas atlas){
explosion = atlas.findRegion(Constants.EXPLOSION);
}
}
然后在我的班级中会产生爆炸,我有以下代码:
public Particles(Vector2 position){
this.position = position;
startTime = TimeUtils.nanoTime();
Array<TextureRegion> explosionAnimationTexture = new Array<TextureRegion>();
TextureRegion region = Assets.instance.explosion.explosion;
Texture explosionTexture = region.getTexture();
int ROW = 4; // rows of sprite sheet image
int COLUMN = 4;
TextureRegion[][] tmp = TextureRegion.split(explosionTexture, explosionTexture.getWidth() / COLUMN, explosionTexture.getHeight() / ROW);
TextureRegion[] frames = new TextureRegion[ROW * COLUMN];
int elementIndex = 0;
for (int i = 0; i < ROW; i++) {
for (int j = 0; j < COLUMN; j++) {
explosionAnimationTexture.add(tmp[i][j]);
frames[elementIndex++] = tmp[i][j];
}
}
explosion = new Animation(EXPLOSION_FRAME_DURATION,explosionAnimationTexture , Animation.PlayMode.LOOP_PINGPONG);
}
我使用的是4x4,因为我有16帧。在render方法中,我得到了以下内容:
public void render(SpriteBatch batch){
float elapsedTime = MathUtils.nanoToSec * (TimeUtils.nanoTime() - startTime);
TextureRegion walkLoopTexture = explosion.getKeyFrame(elapsedTime);
batch.draw(
walkLoopTexture.getTexture(),
position.x,
position.y,
0,
0,
walkLoopTexture.getRegionWidth(),
walkLoopTexture.getRegionHeight(),
0.3f,
0.3f,
0,
walkLoopTexture.getRegionX(),
walkLoopTexture.getRegionY(),
walkLoopTexture.getRegionWidth(),
walkLoopTexture.getRegionHeight(),
false,
false);
}
动画正在运行,但图像是从整个地图集文件加载的,而不仅是步骤1中指定的Explosion.png。
答案 0 :(得分:2)
Particles
课程内的代码:
TextureRegion region = Assets.instance.explosion.explosion;
TextureRegion[][] tmp = TextureRegion.split(explosionTexture, explosionTexture.getWidth() / COLUMN, explosionTexture.getHeight() / ROW);
替换为:
TextureRegion[][] tmp = region.split(region.getRegionWidth()/COLUMN,region.getRegionHeight()/ROW);
并且
使用Animation
而不是textureRegion
来绘制texture
,因此请选择SpriteBatch
的适当方法签名来绘制textureRegion。