所以今天,我正在搞乱一些例子,并决定我想制作一个应用程序。所以我试过了。当我单击一次时,屏幕变为黑色,另一次点击则变为白色,并且在出现一些垃圾邮件之后,再次单击会使背景变黑,再次单击,然后变为白色。经过一些垃圾邮件后,街区内还有另一个街区,附上图片。
CODE:
#include "SFML/Graphics.hpp"
#include "SFML/OpenGL.hpp"
#include <GL\GLU.h>
#include <iostream>
#include "cube.cpp"
void createblock() {
gluPerspective(90.f, 1.f, 1.f, 300.0f);
glClearColor(0.3f, 0.3f, 0.3f, 0.f);
glMatrixMode(GL_PROJECTION);
glEnable(GL_DEPTH_TEST);
glDepthMask(GL_TRUE);
glBegin(GL_QUADS);
glVertex3f(-50.f, -50.f, -50.f);
glVertex3f(-50.f, 50.f, -50.f);
glVertex3f(50.f, 50.f, -50.f);
glVertex3f(50.f, -50.f, -50.f);
glVertex3f(-50.f, -50.f, 50.f);
glVertex3f(-50.f, 50.f, 50.f);
glVertex3f(50.f, 50.f, 50.f);
glVertex3f(50.f, -50.f, 50.f);
glColor3f(1, 0, 1);
glVertex3f(-50.f, -50.f, -50.f);
glVertex3f(-50.f, 50.f, -50.f);
glVertex3f(-50.f, 50.f, 50.f);
glVertex3f(-50.f, -50.f, 50.f);
glColor3f(0, 1, 0);
glVertex3f(50.f, -50.f, -50.f);
glVertex3f(50.f, 50.f, -50.f);
glVertex3f(50.f, 50.f, 50.f);
glVertex3f(50.f, -50.f, 50.f);
glColor3f(1, 1, 0);
glVertex3f(-50.f, -50.f, 50.f);
glVertex3f(-50.f, -50.f, -50.f);
glVertex3f(50.f, -50.f, -50.f);
glVertex3f(50.f, -50.f, 50.f);
glColor3f(1, 0, 0);
glVertex3f(-50.f, 50.f, 50.f);
glVertex3f(-50.f, 50.f, -50.f);
glVertex3f(50.f, 50.f, -50.f);
glVertex3f(50.f, 50.f, 50.f);
glEnd();
}
sf::RenderWindow window(sf::VideoMode(800, 600), "SimpleBlocks");
sf::Event maine;
int main() {
while (window.isOpen()) {
// load defaults here
while (window.pollEvent(maine)) {
// events here
if (maine.type == sf::Event::Closed) {
window.close();
}
if (maine.type == sf::Event::MouseButtonPressed) {
createblock();
window.display();
// make block later
}
}
}
}
图片:
答案 0 :(得分:1)
在绘制之前,你永远不会调用glClear(GL_COLOR_BUFFER_BIT)
,所以总是有剩余的片段或深度信息有些重叠。添加明确的通话应该可以解决您的问题。
答案 1 :(得分:0)
在glPushMatrix
之前致电gluPerspective
,在glPopMatrix
结束时致电createblock